Files
Project164/src/main/java/net/minecraft/src/BlockSnow.java
2025-02-01 15:19:58 -05:00

164 lines
5.8 KiB
Java

package net.minecraft.src;
import net.lax1dude.eaglercraft.EaglercraftRandom;
public class BlockSnow extends Block
{
protected BlockSnow(int par1)
{
super(par1, Material.snow);
this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.125F, 1.0F);
this.setTickRandomly(true);
this.setCreativeTab(CreativeTabs.tabDecorations);
this.setBlockBoundsForSnowDepth(0);
}
/**
* When this method is called, your block should register all the icons it needs with the given IconRegister. This
* is the only chance you get to register icons.
*/
public void registerIcons(IconRegister par1IconRegister)
{
this.blockIcon = par1IconRegister.registerIcon("snow");
}
/**
* Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
* cleared to be reused)
*/
public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
{
int var5 = par1World.getBlockMetadata(par2, par3, par4) & 7;
float var6 = 0.125F;
return AxisAlignedBB.getAABBPool().getAABB((double)par2 + this.minX, (double)par3 + this.minY, (double)par4 + this.minZ, (double)par2 + this.maxX, (double)((float)par3 + (float)var5 * var6), (double)par4 + this.maxZ);
}
/**
* Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
* adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
*/
public boolean isOpaqueCube()
{
return false;
}
/**
* If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
*/
public boolean renderAsNormalBlock()
{
return false;
}
/**
* Sets the block's bounds for rendering it as an item
*/
public void setBlockBoundsForItemRender()
{
this.setBlockBoundsForSnowDepth(0);
}
/**
* Updates the blocks bounds based on its current state. Args: world, x, y, z
*/
public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
{
this.setBlockBoundsForSnowDepth(par1IBlockAccess.getBlockMetadata(par2, par3, par4));
}
/**
* calls setBlockBounds based on the depth of the snow. Int is any values 0x0-0x7, usually this blocks metadata.
*/
protected void setBlockBoundsForSnowDepth(int par1)
{
int var2 = par1 & 7;
float var3 = (float)(2 * (1 + var2)) / 16.0F;
this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, var3, 1.0F);
}
/**
* Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z
*/
public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4)
{
int var5 = par1World.getBlockId(par2, par3 - 1, par4);
return var5 == 0 ? false : (var5 == this.blockID && (par1World.getBlockMetadata(par2, par3 - 1, par4) & 7) == 7 ? true : (var5 != Block.leaves.blockID && !Block.blocksList[var5].isOpaqueCube() ? false : par1World.getBlockMaterial(par2, par3 - 1, par4).blocksMovement()));
}
/**
* Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
* their own) Args: x, y, z, neighbor blockID
*/
public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
{
this.canSnowStay(par1World, par2, par3, par4);
}
/**
* Checks if this snow block can stay at this location.
*/
private boolean canSnowStay(World par1World, int par2, int par3, int par4)
{
if (!this.canPlaceBlockAt(par1World, par2, par3, par4))
{
this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0);
par1World.setBlockToAir(par2, par3, par4);
return false;
}
else
{
return true;
}
}
/**
* Called when the player destroys a block with an item that can harvest it. (i, j, k) are the coordinates of the
* block and l is the block's subtype/damage.
*/
public void harvestBlock(World par1World, EntityPlayer par2EntityPlayer, int par3, int par4, int par5, int par6)
{
int var7 = Item.snowball.itemID;
int var8 = par6 & 7;
this.dropBlockAsItem_do(par1World, par3, par4, par5, new ItemStack(var7, var8 + 1, 0));
par1World.setBlockToAir(par3, par4, par5);
par2EntityPlayer.addStat(StatList.mineBlockStatArray[this.blockID], 1);
}
/**
* Returns the ID of the items to drop on destruction.
*/
public int idDropped(int par1, EaglercraftRandom par2Random, int par3)
{
return Item.snowball.itemID;
}
/**
* Returns the quantity of items to drop on block destruction.
*/
public int quantityDropped(EaglercraftRandom par1Random)
{
return 0;
}
/**
* Ticks the block if it's been scheduled
*/
public void updateTick(World par1World, int par2, int par3, int par4, EaglercraftRandom par5Random)
{
if (par1World.getSavedLightValue(EnumSkyBlock.Block, par2, par3, par4) > 11)
{
this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0);
par1World.setBlockToAir(par2, par3, par4);
}
}
/**
* Returns true if the given side of this block type should be rendered, if the adjacent block is at the given
* coordinates. Args: blockAccess, x, y, z, side
*/
public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
{
return par5 == 1 ? true : super.shouldSideBeRendered(par1IBlockAccess, par2, par3, par4, par5);
}
}