2025-03-03 13:07:41 -05:00

1807 lines
63 KiB
Java

package net.minecraft.src;
import net.lax1dude.eaglercraft.*;
import net.lax1dude.eaglercraft.IntegratedServer;
import net.lax1dude.eaglercraft.adapter.Tessellator;
import net.lax1dude.eaglercraft.glemu.FixedFunctionShader;
import java.io.File;
import java.io.IOException;
import java.nio.ByteBuffer;
import java.nio.charset.StandardCharsets;
import java.text.DecimalFormat;
import java.util.*;
import javax.imageio.ImageIO;
public class Minecraft
{
/** A 10MiB preallocation to ensure the heap is reasonably sized. */
public static byte[] memoryReserve = new byte[10485760];
private ServerData currentServerData;
/** The RenderEngine instance used by Minecraft */
public RenderEngine renderEngine;
/**
* Set to 'this' in Minecraft constructor; used by some settings get methods
*/
private static Minecraft theMinecraft;
public PlayerControllerMP playerController;
private boolean fullscreen;
private boolean hasCrashed;
private boolean isGonnaTakeDatScreenShot = false;
/** Instance of CrashReport. */
private CrashReport crashReporter;
public int displayWidth;
public int displayHeight;
private Timer timer = new Timer(20.0F);
public WorldClient theWorld;
public RenderGlobal renderGlobal;
public EntityClientPlayerMP thePlayer;
/**
* The Entity from which the renderer determines the render viewpoint. Currently is always the parent Minecraft
* class's 'thePlayer' instance. Modification of its location, rotation, or other settings at render time will
* modify the camera likewise, with the caveat of triggering chunk rebuilds as it moves, making it unsuitable for
* changing the viewpoint mid-render.
*/
public EntityLivingBase renderViewEntity;
public EntityLivingBase pointedEntityLiving;
public EffectRenderer effectRenderer;
private boolean isGamePaused;
/** The font renderer used for displaying and measuring text. */
public FontRenderer fontRenderer;
public FontRenderer standardGalacticFontRenderer;
/** The GuiScreen that's being displayed at the moment. */
public GuiScreen currentScreen;
public LoadingScreenRenderer loadingScreen;
public EntityRenderer entityRenderer;
/** Mouse left click counter */
private int leftClickCounter;
/** Display width */
private int tempDisplayWidth;
/** Display height */
private int tempDisplayHeight;
/** Instance of IntegratedServer. */
private IntegratedServer theIntegratedServer;
/** Gui achievement */
public GuiAchievement guiAchievement;
public GuiIngame ingameGUI;
/** Skip render world */
public boolean skipRenderWorld;
/** The ray trace hit that the mouse is over. */
public MovingObjectPosition objectMouseOver;
/** The game settings that currently hold effect. */
public GameSettings gameSettings;
public SoundManager sndManager = new SoundManager();
/** Mouse helper instance. */
public MouseHelper mouseHelper;
public TexturePackList texturePackList;
private ISaveFormat saveLoader;
/**
* This is set to fpsCounter every debug screen update, and is shown on the debug screen. It's also sent as part of
* the usage snooping.
*/
public static int debugFPS;
/**
* When you place a block, it's set to 6, decremented once per tick, when it's 0, you can place another block.
*/
private int rightClickDelayTimer;
/**
* Checked in Minecraft's while(running) loop, if true it's set to false and the textures refreshed.
*/
private boolean refreshTexturePacksScheduled;
/** Stat file writer */
//public StatFileWriter statFileWriter;
private String serverName;
private int serverPort;
/**
* Makes sure it doesn't keep taking screenshots when both buttons are down.
*/
boolean isTakingScreenshot;
/**
* Does the actual gameplay have focus. If so then mouse and keys will effect the player instead of menus.
*/
public boolean inGameHasFocus;
long systemTime = getSystemTime();
/** Join player counter */
private int joinPlayerCounter;
private INetworkManager myNetworkManager;
private boolean integratedServerIsRunning;
/** The profiler instance */
public final Profiler mcProfiler = new Profiler();
private long field_83002_am = -1L;
private List defaultResourcePacks = new ArrayList<>();
/**
* Set to true to keep the game loop running. Set to false by shutdown() to allow the game loop to exit cleanly.
*/
volatile boolean running = true;
public int chunkUpdates = 0;
public int chunkGeometryUpdates = 0;
public static int debugChunkUpdates = 0;
public static int debugChunkGeometryUpdates = 0;
/** String that shows the debug information */
public String debug = "";
/** Approximate time (in ms) of last update to debug string */
long debugUpdateTime = getSystemTime();
/** holds the current fps */
int fpsCounter;
long prevFrameTime = -1L;
long secondTimer = 0l;
private HashSet<String> shownPlayerMessages = new HashSet();
/** Profiler currently displayed in the debug screen pie chart */
private String debugProfilerName = "root";
private int messageOnLoginCounter = 0;
public boolean lanState = false;
public boolean yeeState = false;
public boolean checkGLErrors = false;
public Minecraft()
{
this.tempDisplayHeight = 480;
this.fullscreen = false;
Packet3Chat.maxChatLength = 32767;
this.startTimerHackThread();
this.displayWidth = 854;
this.displayHeight = 480;
this.fullscreen = false;
theMinecraft = this;
}
private void startTimerHackThread()
{
ThreadClientSleep var1 = new ThreadClientSleep(this, "Timer hack thread");
var1.setDaemon(true);
var1.start();
}
public void crashed(CrashReport par1CrashReport)
{
this.hasCrashed = true;
this.crashReporter = par1CrashReport;
}
/**
* Wrapper around displayCrashReportInternal
*/
public void displayCrashReport(CrashReport par1CrashReport)
{
System.out.println(par1CrashReport.getCompleteReport());
System.out.println("#@?@# Game crashed! Crash report could not be saved. #@?@#");
System.exit(-2);
}
public void setServer(String par1Str, int par2)
{
this.serverName = par1Str;
this.serverPort = par2;
}
/**
* Starts the game: initializes the canvas, the title, the settings, etcetera.
*/
public void startGame() {
OpenGlHelper.initializeTextures();
TextureManager.init();
this.gameSettings = new GameSettings(this);
this.texturePackList = new TexturePackList(this);
this.renderEngine = new RenderEngine(this.texturePackList, this.gameSettings);
this.loadScreen();
ChatAllowedCharacters.getAllowedCharacters();
this.fontRenderer = new FontRenderer(this.gameSettings, "/font/default.png", this.renderEngine, false);
this.standardGalacticFontRenderer = new FontRenderer(this.gameSettings, "/font/alternate.png", this.renderEngine, false);
if (this.gameSettings.language != null) {
StringTranslate.getInstance().setLanguage(this.gameSettings.language, false);
//this.fontRenderer.setUnicodeFlag(StringTranslate.getInstance().isUnicode());
//this.fontRenderer.setBidiFlag(StringTranslate.isBidirectional(this.gameSettings.language));
}
this.loadScreen();
ColorizerGrass.setGrassBiomeColorizer(this.renderEngine.getTextureContents("/misc/grasscolor.png"));
ColorizerFoliage.setFoliageBiomeColorizer(this.renderEngine.getTextureContents("/misc/foliagecolor.png"));
this.entityRenderer = new EntityRenderer(this);
StatList.nopInit();
RenderManager.instance = new RenderManager();
RenderManager.instance.itemRenderer = new ItemRenderer(this);
AchievementList.openInventory.setStatStringFormatter(new StatStringFormatKeyInv(this));
this.mouseHelper = new MouseHelper();
this.checkGLError("Pre startup");
EaglerAdapter.glEnable(EaglerAdapter.GL_TEXTURE_2D);
EaglerAdapter.glShadeModel(EaglerAdapter.GL_SMOOTH);
EaglerAdapter.glClearDepth(1.0F);
EaglerAdapter.glEnable(EaglerAdapter.GL_DEPTH_TEST);
EaglerAdapter.glDepthFunc(EaglerAdapter.GL_LEQUAL);
EaglerAdapter.glEnable(EaglerAdapter.GL_ALPHA_TEST);
EaglerAdapter.glAlphaFunc(EaglerAdapter.GL_GREATER, 0.1F);
EaglerAdapter.glCullFace(EaglerAdapter.GL_BACK);
EaglerAdapter.glMatrixMode(EaglerAdapter.GL_PROJECTION);
EaglerAdapter.glLoadIdentity();
EaglerAdapter.glMatrixMode(EaglerAdapter.GL_MODELVIEW);
this.checkGLError("Startup");
this.sndManager.loadSoundSettings(this.gameSettings);
this.renderGlobal = new RenderGlobal(this, this.renderEngine);
this.renderEngine.refreshTextureMaps();
EaglerAdapter.glViewport(0, 0, this.displayWidth, this.displayHeight);
this.effectRenderer = new EffectRenderer(this.theWorld, this.renderEngine);
this.checkGLError("Post startup");
this.guiAchievement = new GuiAchievement(this);
this.ingameGUI = new GuiIngame(this);
ScaledResolution var2 = new ScaledResolution(this.gameSettings, this.displayWidth, this.displayHeight);
int var3 = var2.getScaledWidth();
int var4 = var2.getScaledHeight();
EaglerAdapter.anisotropicPatch(EaglerAdapter.glNeedsAnisotropicFix());
EaglerProfile.loadFromStorage();
this.sndManager.playTheTitleMusic();
showIntroAnimation();
String s = EaglerAdapter.getServerToJoinOnLaunch();
GuiScreen scr;
if(s != null) {
scr = new GuiScreenEditProfile(new GuiConnecting(new GuiMainMenu(), this, new ServerData("Eaglercraft Server", s, false)));
}else {
scr = new GuiScreenEditProfile(new GuiMainMenu());
}
if(!gameSettings.enableVsync && !gameSettings.hideVsyncWarning) {
scr = new GuiScreenVSyncWarning(scr);
}
displayGuiScreen(scr);
this.loadingScreen = new LoadingScreenRenderer(this);
if (this.gameSettings.fullScreen && !this.fullscreen) {
this.toggleFullscreen();
}
byte[] b = EaglerAdapter.loadResourceBytes("adderall");
yeeState = b != null && (new String(b, StandardCharsets.UTF_8)).hashCode() == 508925104;
}
private void showIntroAnimation() {
ScaledResolution var1 = new ScaledResolution(this.gameSettings, this.displayWidth, this.displayHeight);
EaglerAdapter.glClearColor(1.0F, 1.0F, 1.0F, 1.0F);
EaglerAdapter.glDisable(EaglerAdapter.GL_ALPHA_TEST);
EaglerAdapter.glMatrixMode(EaglerAdapter.GL_MODELVIEW);
EaglerAdapter.glLoadIdentity();
EaglerAdapter.glTranslatef(0.0F, 0.0F, -2000.0F);
EaglerAdapter.glViewport(0, 0, this.displayWidth, this.displayHeight);
EaglerAdapter.glDisable(EaglerAdapter.GL_LIGHTING);
EaglerAdapter.glEnable(EaglerAdapter.GL_TEXTURE_2D);
EaglerAdapter.glEnable(EaglerAdapter.GL_BLEND);
EaglerAdapter.glBlendFunc(EaglerAdapter.GL_SRC_ALPHA, EaglerAdapter.GL_ONE_MINUS_SRC_ALPHA);
EaglerAdapter.glDisable(EaglerAdapter.GL_FOG);
EaglerAdapter.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
long t1 = EaglerAdapter.steadyTimeMillis();
for(int i = 0; i < 20; i++) {
this.displayWidth = EaglerAdapter.getCanvasWidth();
this.displayHeight = EaglerAdapter.getCanvasHeight();
EaglerAdapter.glViewport(0, 0, this.displayWidth, this.displayHeight);
var1 = new ScaledResolution(this.gameSettings, this.displayWidth, this.displayHeight);
EaglerAdapter.glMatrixMode(EaglerAdapter.GL_PROJECTION);
EaglerAdapter.glLoadIdentity();
EaglerAdapter.glOrtho(0.0F, var1.getScaledWidth(), var1.getScaledHeight(), 0.0F, 1000.0F, 3000.0F);
EaglerAdapter.glMatrixMode(EaglerAdapter.GL_MODELVIEW);
float f = ((float)(EaglerAdapter.steadyTimeMillis() - t1) / 333f);
EaglerAdapter.glClear(EaglerAdapter.GL_COLOR_BUFFER_BIT | EaglerAdapter.GL_DEPTH_BUFFER_BIT);
EaglerAdapter.glColor4f(1.0F, 1.0F, 1.0F, MathHelper.clamp_float(1.0f - f, 0.0F, 1.0F));
this.renderEngine.bindTexture("%clamp%/title/eagtek.png");
EaglerAdapter.glPushMatrix();
float f1 = 1.0f + 0.025f * f * f;
EaglerAdapter.glTranslatef((var1.getScaledWidth() - 256) / 2, (var1.getScaledHeight() - 256) / 2, 0.0f);
EaglerAdapter.glTranslatef(-128.0f * (f1 - 1.0f), -128.0f * (f1 - 1.0f) , 0.0f);
EaglerAdapter.glScalef(f1, f1, 1.0f);
this.scaledTessellator(0, 0, 0, 0, 256, 256);
EaglerAdapter.glPopMatrix();
EaglerAdapter.glFlush();
updateDisplay();
long t = t1 + 17 + 17*i - EaglerAdapter.steadyTimeMillis();
if(t > 0) {
EaglerAdapter.sleep((int)t);
}
}
t1 = EaglerAdapter.steadyTimeMillis();
for(int i = 0; i < 20; i++) {
this.displayWidth = EaglerAdapter.getCanvasWidth();
this.displayHeight = EaglerAdapter.getCanvasHeight();
EaglerAdapter.glViewport(0, 0, this.displayWidth, this.displayHeight);
var1 = new ScaledResolution(this.gameSettings, this.displayWidth, this.displayHeight);
EaglerAdapter.glMatrixMode(EaglerAdapter.GL_PROJECTION);
EaglerAdapter.glLoadIdentity();
EaglerAdapter.glOrtho(0.0F, var1.getScaledWidth(), var1.getScaledHeight(), 0.0F, 1000.0F, 3000.0F);
EaglerAdapter.glMatrixMode(EaglerAdapter.GL_MODELVIEW);
float f = ((float)(EaglerAdapter.steadyTimeMillis() - t1) / 333f);
EaglerAdapter.glClear(EaglerAdapter.GL_COLOR_BUFFER_BIT | EaglerAdapter.GL_DEPTH_BUFFER_BIT);
EaglerAdapter.glColor4f(1.0F, 1.0F, 1.0F, MathHelper.clamp_float(f, 0.0F, 1.0F));
this.renderEngine.bindTexture("%blur%/title/mojang.png");
EaglerAdapter.glPushMatrix();
float f1 = 0.875f + 0.025f * (float)Math.sqrt(f);
EaglerAdapter.glTranslatef((var1.getScaledWidth() - 256) / 2, (var1.getScaledHeight() - 256) / 2, 0.0f);
EaglerAdapter.glTranslatef(-128.0f * (f1 - 1.0f), -128.0f * (f1 - 1.0f) , 0.0f);
EaglerAdapter.glScalef(f1, f1, 1.0f);
this.scaledTessellator(0, 0, 0, 0, 256, 256);
EaglerAdapter.glPopMatrix();
EaglerAdapter.glFlush();
updateDisplay();
long t = t1 + 17 + 17*i - EaglerAdapter.steadyTimeMillis();
if(t > 0) {
EaglerAdapter.sleep((int)t);
}
}
EaglerAdapter.sleep(1600);
t1 = EaglerAdapter.steadyTimeMillis();
for(int i = 0; i < 21; i++) {
this.displayWidth = EaglerAdapter.getCanvasWidth();
this.displayHeight = EaglerAdapter.getCanvasHeight();
EaglerAdapter.glViewport(0, 0, this.displayWidth, this.displayHeight);
var1 = new ScaledResolution(this.gameSettings, this.displayWidth, this.displayHeight);
float f = ((float)(EaglerAdapter.steadyTimeMillis() - t1) / 340f);
EaglerAdapter.glClear(EaglerAdapter.GL_COLOR_BUFFER_BIT | EaglerAdapter.GL_DEPTH_BUFFER_BIT);
EaglerAdapter.glColor4f(1.0F, 1.0F, 1.0F, MathHelper.clamp_float((1.0f - f), 0.0F, 1.0F));
this.renderEngine.bindTexture("%blur%/title/mojang.png");
EaglerAdapter.glPushMatrix();
float f1 = 0.9f + 0.025f * f * f;
EaglerAdapter.glTranslatef((var1.getScaledWidth() - 256) / 2, (var1.getScaledHeight() - 256) / 2, 0.0f);
EaglerAdapter.glTranslatef(-128.0f * (f1 - 1.0f), -128.0f * (f1 - 1.0f) , 0.0f);
EaglerAdapter.glScalef(f1, f1, 1.0f);
this.scaledTessellator(0, 0, 0, 0, 256, 256);
EaglerAdapter.glPopMatrix();
EaglerAdapter.glFlush();
updateDisplay();
long t = t1 + 17 + 17*i - EaglerAdapter.steadyTimeMillis();
if(t > 0) {
EaglerAdapter.sleep((int)t);
}
}
EaglerAdapter.glClear(EaglerAdapter.GL_COLOR_BUFFER_BIT | EaglerAdapter.GL_DEPTH_BUFFER_BIT);
EaglerAdapter.glFlush();
updateDisplay();
EaglerAdapter.sleep(100);
EaglerAdapter.glDisable(EaglerAdapter.GL_BLEND);
EaglerAdapter.glEnable(EaglerAdapter.GL_ALPHA_TEST);
EaglerAdapter.glAlphaFunc(EaglerAdapter.GL_GREATER, 0.1F);
while(EaglerAdapter.keysNext());
while(EaglerAdapter.mouseNext());
}
/**
* Displays a new screen.
*/
private void loadScreen() {
this.displayWidth = EaglerAdapter.getCanvasWidth();
this.displayHeight = EaglerAdapter.getCanvasHeight();
ScaledResolution var1 = new ScaledResolution(this.gameSettings, this.displayWidth, this.displayHeight);
EaglerAdapter.glColorMask(true, true, true, true);
EaglerAdapter.glClearColor(1.0F, 1.0F, 1.0F, 1.0F);
EaglerAdapter.glDisable(EaglerAdapter.GL_ALPHA_TEST);
EaglerAdapter.glMatrixMode(EaglerAdapter.GL_PROJECTION);
EaglerAdapter.glLoadIdentity();
EaglerAdapter.glOrtho(0.0F, var1.getScaledWidth(), var1.getScaledHeight(), 0.0F, 1000.0F, 3000.0F);
EaglerAdapter.glMatrixMode(EaglerAdapter.GL_MODELVIEW);
EaglerAdapter.glLoadIdentity();
EaglerAdapter.glTranslatef(0.0F, 0.0F, -2000.0F);
EaglerAdapter.glViewport(0, 0, this.displayWidth, this.displayHeight);
EaglerAdapter.glClear(EaglerAdapter.GL_COLOR_BUFFER_BIT | EaglerAdapter.GL_DEPTH_BUFFER_BIT);
EaglerAdapter.glDisable(EaglerAdapter.GL_LIGHTING);
EaglerAdapter.glEnable(EaglerAdapter.GL_TEXTURE_2D);
EaglerAdapter.glDisable(EaglerAdapter.GL_FOG);
EaglerAdapter.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
this.renderEngine.bindTexture("%clamp%/title/eagtek.png");
short var3 = 256;
short var4 = 256;
this.scaledTessellator((var1.getScaledWidth() - var3) / 2, (var1.getScaledHeight() - var4) / 2, 0, 0, var3, var4);
EaglerAdapter.glDisable(EaglerAdapter.GL_LIGHTING);
EaglerAdapter.glDisable(EaglerAdapter.GL_FOG);
EaglerAdapter.glEnable(EaglerAdapter.GL_ALPHA_TEST);
EaglerAdapter.glAlphaFunc(EaglerAdapter.GL_GREATER, 0.1F);
EaglerAdapter.glFlush();
updateDisplay();
EaglerAdapter.optimize();
}
private void updateDisplayMode()
{
this.updateDisplay();
}
public static EnumOS getOs() {
String var0 = EaglerAdapter.getUserAgent().toLowerCase();
return var0.contains("win") ? EnumOS.WINDOWS
: (var0.contains("mac") ? EnumOS.MACOS
: (var0.contains("solaris") ? EnumOS.SOLARIS : (var0.contains("sunos") ? EnumOS.SOLARIS : (var0.contains("linux") ? EnumOS.LINUX : (var0.contains("unix") ? EnumOS.LINUX : EnumOS.UNKNOWN)))));
}
/**
* Displays a new screen.
*/
/**
* Loads Tessellator with a scaled resolution
*/
public void scaledTessellator(int par1, int par2, int par3, int par4, int par5, int par6)
{
float var7 = 0.00390625F;
float var8 = 0.00390625F;
Tessellator var9 = Tessellator.instance;
var9.startDrawingQuads();
var9.addVertexWithUV((double)(par1 + 0), (double)(par2 + par6), 0.0D, (double)((float)(par3 + 0) * var7), (double)((float)(par4 + par6) * var8));
var9.addVertexWithUV((double)(par1 + par5), (double)(par2 + par6), 0.0D, (double)((float)(par3 + par5) * var7), (double)((float)(par4 + par6) * var8));
var9.addVertexWithUV((double)(par1 + par5), (double)(par2 + 0), 0.0D, (double)((float)(par3 + par5) * var7), (double)((float)(par4 + 0) * var8));
var9.addVertexWithUV((double)(par1 + 0), (double)(par2 + 0), 0.0D, (double)((float)(par3 + 0) * var7), (double)((float)(par4 + 0) * var8));
var9.draw();
}
/**
* Returns the save loader that is currently being used
*/
public ISaveFormat getSaveLoader()
{
return this.saveLoader;
}
/**
* Sets the argument GuiScreen as the main (topmost visible) screen.
*/
public void displayGuiScreen(GuiScreen par1GuiScreen)
{
if (this.currentScreen != null) {
this.currentScreen.onGuiClosed();
}
if (par1GuiScreen == null && this.theWorld == null) {
par1GuiScreen = new GuiMainMenu();
} else if (par1GuiScreen == null && this.thePlayer.getHealth() <= 0) {
par1GuiScreen = new GuiGameOver();
}
if (par1GuiScreen instanceof GuiMainMenu) {
this.gameSettings.showDebugInfo = false;
this.ingameGUI.getChatGUI().clearChatMessages();
}
this.currentScreen = (GuiScreen) par1GuiScreen;
if (par1GuiScreen != null) {
this.setIngameNotInFocus();
ScaledResolution var2 = new ScaledResolution(this.gameSettings, this.displayWidth, this.displayHeight);
int var3 = var2.getScaledWidth();
int var4 = var2.getScaledHeight();
((GuiScreen) par1GuiScreen).setWorldAndResolution(this, var3, var4);
this.skipRenderWorld = false;
} else {
if(!this.inGameHasFocus) this.setIngameFocus();
}
}
/**
* Checks for an OpenGL error. If there is one, prints the error ID and error string.
*/
public void checkGLError(String par1Str) {
if(!checkGLErrors) return;
int var2;
while ((var2 = EaglerAdapter.glGetError()) != 0) {
String var3 = EaglerAdapter.gluErrorString(var2);
System.err.println("########## GL ERROR ##########");
System.err.println("@ " + par1Str);
System.err.println(var2 + ": " + var3);
}
}
/**
* Shuts down the minecraft applet by stopping the resource downloads, and clearing up GL stuff; called when the
* application (or web page) is exited.
*/
public void shutdownMinecraftApplet() {
try {
System.err.println("Stopping!");
try {
this.loadWorld((WorldClient) null);
} catch (Throwable var8) {
;
}
try {
GLAllocation.deleteTexturesAndDisplayLists();
} catch (Throwable var7) {
;
}
this.sndManager.closeMinecraft();
} finally {
EaglerAdapter.destroyContext();
if (!this.hasCrashed) {
EaglerAdapter.exit();
}
}
System.gc();
}
public void run() {
this.running = true;
this.startGame();
while (this.running) {
this.runGameLoop();
}
EaglerAdapter.destroyContext();
EaglerAdapter.exit();
}
/**
* Called repeatedly from run()
*/
private void runGameLoop() {
if (this.refreshTexturePacksScheduled) {
this.refreshTexturePacksScheduled = false;
this.renderEngine.refreshTextures();
}
AxisAlignedBB.getAABBPool().cleanPool();
if (this.theWorld != null) {
this.theWorld.getWorldVec3Pool().clear();
}
if (EaglerAdapter.shouldShutdown()) {
this.shutdown();
}
if (this.isGamePaused && this.theWorld != null) {
float var1 = this.timer.renderPartialTicks;
this.timer.updateTimer();
this.timer.renderPartialTicks = var1;
} else {
this.timer.updateTimer();
}
long var6 = System.nanoTime();
for (int var3 = 0; var3 < this.timer.elapsedTicks; ++var3) {
this.runTick();
}
IntegratedServer.processICP();
long var7 = System.nanoTime() - var6;
this.checkGLError("Pre render");
RenderBlocks.fancyGrass = this.gameSettings.fancyGraphics;
this.sndManager.setListener(this.thePlayer, this.timer.renderPartialTicks);
if (!this.isGamePaused) {
this.sndManager.func_92071_g();
}
EaglerAdapter.glEnable(EaglerAdapter.GL_TEXTURE_2D);
if (!EaglerAdapter.isKeyDown(65)) {
updateDisplay();
}
if (this.thePlayer != null && this.thePlayer.isEntityInsideOpaqueBlock()) {
this.gameSettings.thirdPersonView = 0;
}
EaglerAdapter.glClearStack();
if (!this.skipRenderWorld) {
this.entityRenderer.updateCameraAndRender(this.timer.renderPartialTicks);
}
EaglerAdapter.glFlush();
//if (!EaglerAdapter.isFocused() && this.fullscreen) {
// this.toggleFullscreen();
//}
this.prevFrameTime = System.nanoTime();
this.guiAchievement.updateAchievementWindow();
if (!this.fullscreen && (EaglerAdapter.getCanvasWidth() != this.displayWidth || EaglerAdapter.getCanvasHeight() != this.displayHeight)) {
this.displayWidth = EaglerAdapter.getCanvasWidth();
this.displayHeight = EaglerAdapter.getCanvasHeight();
if (this.displayWidth <= 0) {
this.displayWidth = 1;
}
if (this.displayHeight <= 0) {
this.displayHeight = 1;
}
this.resize(this.displayWidth, this.displayHeight);
}
this.checkGLError("Post render");
EaglerAdapter.optimize();
++this.fpsCounter;
//boolean var5 = this.isGamePaused;
//this.isGamePaused = false;
if(EaglerAdapter.steadyTimeMillis() - secondTimer > 1000l) {
debugFPS = fpsCounter;
fpsCounter = 0;
debugChunkUpdates = chunkUpdates;
chunkUpdates = 0;
debugChunkGeometryUpdates = chunkGeometryUpdates;
chunkGeometryUpdates = 0;
secondTimer = EaglerAdapter.steadyTimeMillis();
}
if(isGonnaTakeDatScreenShot) {
isGonnaTakeDatScreenShot = false;
EaglerAdapter.saveScreenshot();
}
EaglerAdapter.doJavascriptCoroutines();
}
private int getLimitFramerate()
{
return this.currentScreen != null && this.currentScreen instanceof GuiMainMenu ? 2 : this.gameSettings.limitFramerate;
}
/**
* Called when the window is closing. Sets 'running' to false which allows the game loop to exit cleanly.
*/
public void shutdown()
{
this.running = false;
}
/**
* Will set the focus to ingame if the Minecraft window is the active with focus. Also clears any GUI screen
* currently displayed
*/
public void setIngameFocus()
{
this.inGameHasFocus = true;
this.mouseHelper.grabMouseCursor();
this.displayGuiScreen((GuiScreen) null);
this.leftClickCounter = 10000;
}
/**
* Resets the player keystate, disables the ingame focus, and ungrabs the mouse cursor.
*/
public void setIngameNotInFocus()
{
//if (this.inGameHasFocus)
//{
KeyBinding.unPressAllKeys();
this.inGameHasFocus = false;
this.mouseHelper.ungrabMouseCursor();
//}
}
/**
* Displays the ingame menu
*/
public void displayInGameMenu() {
if (this.currentScreen == null) {
this.displayGuiScreen(new GuiIngameMenu());
if(IntegratedServer.isWorldRunning() && !this.isSingleplayer()) {
IntegratedServer.autoSave();
}
}
}
private void sendClickBlockToController(int par1, boolean par2)
{
if (!par2)
{
this.leftClickCounter = 0;
}
if (par1 != 0 || this.leftClickCounter <= 0)
{
if (par2 && this.objectMouseOver != null && this.objectMouseOver.typeOfHit == EnumMovingObjectType.TILE && par1 == 0)
{
int var3 = this.objectMouseOver.blockX;
int var4 = this.objectMouseOver.blockY;
int var5 = this.objectMouseOver.blockZ;
this.playerController.onPlayerDamageBlock(var3, var4, var5, this.objectMouseOver.sideHit);
if (this.thePlayer.isCurrentToolAdventureModeExempt(var3, var4, var5))
{
this.effectRenderer.addBlockHitEffects(var3, var4, var5, this.objectMouseOver.sideHit);
this.thePlayer.swingItem();
}
}
else
{
this.playerController.resetBlockRemoving();
}
}
}
/**
* Called whenever the mouse is clicked. Button clicked is 0 for left clicking and 1 for right clicking. Args:
* buttonClicked
*/
private void clickMouse(int par1)
{
if (par1 != 0 || this.leftClickCounter <= 0)
{
if (par1 == 0)
{
this.thePlayer.swingItem();
}
if (par1 == 1)
{
this.rightClickDelayTimer = 4;
}
boolean var2 = true;
ItemStack var3 = this.thePlayer.inventory.getCurrentItem();
if (this.objectMouseOver == null)
{
if (par1 == 0 && this.playerController.isNotCreative())
{
this.leftClickCounter = 10;
}
}
else if (this.objectMouseOver.typeOfHit == EnumMovingObjectType.ENTITY)
{
if (par1 == 0)
{
this.playerController.attackEntity(this.thePlayer, this.objectMouseOver.entityHit);
}
if (par1 == 1 && this.playerController.func_78768_b(this.thePlayer, this.objectMouseOver.entityHit))
{
var2 = false;
}
}
else if (this.objectMouseOver.typeOfHit == EnumMovingObjectType.TILE)
{
int var4 = this.objectMouseOver.blockX;
int var5 = this.objectMouseOver.blockY;
int var6 = this.objectMouseOver.blockZ;
int var7 = this.objectMouseOver.sideHit;
if (par1 == 0)
{
this.playerController.clickBlock(var4, var5, var6, this.objectMouseOver.sideHit);
}
else
{
int var8 = var3 != null ? var3.stackSize : 0;
if (this.playerController.onPlayerRightClick(this.thePlayer, this.theWorld, var3, var4, var5, var6, var7, this.objectMouseOver.hitVec))
{
var2 = false;
this.thePlayer.swingItem();
}
if (var3 == null)
{
return;
}
if (var3.stackSize == 0)
{
this.thePlayer.inventory.mainInventory[this.thePlayer.inventory.currentItem] = null;
}
else if (var3.stackSize != var8 || this.playerController.isInCreativeMode())
{
this.entityRenderer.itemRenderer.resetEquippedProgress();
}
}
}
if (var2 && par1 == 1)
{
ItemStack var9 = this.thePlayer.inventory.getCurrentItem();
if (var9 != null && this.playerController.sendUseItem(this.thePlayer, this.theWorld, var9))
{
this.entityRenderer.itemRenderer.resetEquippedProgress2();
}
}
}
}
/**
* Toggles fullscreen mode.
*/
public void toggleFullscreen()
{
}
/**
* Called to resize the current screen.
*/
private void resize(int par1, int par2)
{
this.displayWidth = par1 <= 0 ? 1 : par1;
this.displayHeight = par2 <= 0 ? 1 : par2;
if (this.currentScreen != null)
{
ScaledResolution var3 = new ScaledResolution(this.gameSettings, par1, par2);
int var4 = var3.getScaledWidth();
int var5 = var3.getScaledHeight();
this.currentScreen.setWorldAndResolution(this, var4, var5);
}
}
public void updateDisplay() {
if(gameSettings.enableVsync) {
EaglerAdapter.updateDisplay(0, true);
}else {
int i = this.func_90020_K();
EaglerAdapter.updateDisplay(i > 0 ? EntityRenderer.performanceToFps(i) : 0, false);
}
}
private int func_90020_K() {
return this.currentScreen != null && this.currentScreen instanceof GuiMainMenu ? 2 : this.gameSettings.limitFramerate;
}
private void forceReload() {
System.err.println("FORCING RELOAD!");
if (this.sndManager != null) {
this.sndManager.stopAllSounds();
}
//this.sndManager = new SoundManager(); // FIX THIS
this.sndManager.loadSoundSettings(this.gameSettings);
}
public boolean isSingleplayerOrLAN() {
return IntegratedServer.isWorldRunning();
}
public void displayEaglercraftText(String s) {
if(this.thePlayer != null && shownPlayerMessages.add(s)) {
this.thePlayer.sendChatToPlayer(s);
}
}
private boolean wasPaused = false;
/**
* Runs the current tick.
*/
public void runTick()
{
if (this.rightClickDelayTimer > 0) {
--this.rightClickDelayTimer;
}
this.isGamePaused = this.isSingleplayer() && this.theWorld != null && this.thePlayer != null && this.currentScreen != null
&& this.currentScreen.doesGuiPauseGame() && !IntegratedServerLAN.isHostingLAN();
if(wasPaused != isGamePaused) {
IntegratedServer.setPaused(this.isGamePaused);
wasPaused = isGamePaused;
}
if(lanState && !IntegratedServerLAN.isLANOpen()) {
lanState = false;
if(thePlayer != null) {
thePlayer.sendChatToPlayer(EnumChatFormatting.RED + StatCollector.translateToLocal("lanServer.relayDisconnected"));
}
}
if (!this.isGamePaused) {
this.ingameGUI.updateTick();
}
this.entityRenderer.getMouseOver(1.0F);
if (!this.isGamePaused && this.theWorld != null) {
this.playerController.updateController();
}
if (!this.isGamePaused) {
this.renderEngine.updateDynamicTextures();
}
DefaultSkinRenderer.deleteOldSkins();
if (this.currentScreen == null && this.thePlayer != null) {
if (this.thePlayer.getHealth() <= 0) {
this.displayGuiScreen((GuiScreen) null);
} else if (this.thePlayer.isPlayerSleeping() && this.theWorld != null) {
this.displayGuiScreen(new GuiSleepMP());
}
} else if (this.currentScreen != null && this.currentScreen instanceof GuiSleepMP && !this.thePlayer.isPlayerSleeping()) {
this.displayGuiScreen((GuiScreen) null);
}
if (this.currentScreen != null) {
this.leftClickCounter = 10000;
}
if (this.currentScreen != null) {
this.currentScreen.handleInput();
if (this.currentScreen != null) {
//this.currentScreen.guiParticles.update(); // FIX THIS
this.currentScreen.updateScreen();
}
}
GuiMultiplayer.tickRefreshCooldown();
if (this.currentScreen == null || this.currentScreen.allowUserInput) {
while (EaglerAdapter.mouseNext()) {
KeyBinding.setKeyBindState(EaglerAdapter.mouseGetEventButton() - 100, EaglerAdapter.mouseGetEventButtonState());
if (EaglerAdapter.mouseGetEventButtonState()) {
KeyBinding.onTick(EaglerAdapter.mouseGetEventButton() - 100);
}
long var1 = getSystemTime() - this.systemTime;
if (var1 <= 200L) {
int var10 = EaglerAdapter.mouseGetEventDWheel();
if (var10 != 0) {
this.thePlayer.inventory.changeCurrentItem(var10);
if (this.gameSettings.noclip) {
if (var10 > 0) {
var10 = 1;
}
if (var10 < 0) {
var10 = -1;
}
this.gameSettings.noclipRate += (float) var10 * 0.25F;
}
}
if (this.currentScreen == null) {
if ((!this.inGameHasFocus || !EaglerAdapter.isPointerLocked()) && EaglerAdapter.mouseGetEventButtonState()) {
this.setIngameFocus();
}
} else if (this.currentScreen != null) {
this.currentScreen.handleMouseInput();
}
}
}
if (this.leftClickCounter > 0) {
--this.leftClickCounter;
}
boolean var8;
while (EaglerAdapter.keysNext()) {
KeyBinding.setKeyBindState(EaglerAdapter.getEventKey(), EaglerAdapter.getEventKeyState());
if (EaglerAdapter.getEventKeyState()) {
KeyBinding.onTick(EaglerAdapter.getEventKey());
}
boolean F3down = (this.gameSettings.keyBindFunction.pressed && EaglerAdapter.isKeyDown(4));
if (this.field_83002_am > 0L) {
if (getSystemTime() - this.field_83002_am >= 6000L) {
throw new RuntimeException("manual crash");
}
if (!EaglerAdapter.isKeyDown(46) || !F3down) {
this.field_83002_am = -1L;
}
} else if (F3down && EaglerAdapter.isKeyDown(46)) {
this.field_83002_am = getSystemTime();
}
if (EaglerAdapter.getEventKeyState()) {
isGonnaTakeDatScreenShot |= (this.gameSettings.keyBindFunction.pressed && EaglerAdapter.getEventKey() == 3);
if (EaglerAdapter.getEventKey() == 87) {
this.toggleFullscreen();
} else {
if (this.currentScreen != null) {
this.currentScreen.handleKeyboardInput();
} else {
if (EaglerAdapter.getEventKey() == 1) {
this.displayInGameMenu();
}
if (F3down && EaglerAdapter.getEventKey() == 31) {
this.forceReload();
}
if (F3down && EaglerAdapter.getEventKey() == 20) {
this.renderEngine.refreshTextures();
this.renderGlobal.loadRenderers();
FixedFunctionShader.refreshCoreGL();
}
if (F3down && EaglerAdapter.getEventKey() == 33) {
var8 = EaglerAdapter.isKeyDown(42) | EaglerAdapter.isKeyDown(54);
this.gameSettings.setOptionValue(EnumOptions.RENDER_DISTANCE, var8 ? -1 : 1);
}
if (F3down && EaglerAdapter.getEventKey() == 30) {
this.renderGlobal.loadRenderers();
}
if (F3down && EaglerAdapter.getEventKey() == 35) {
this.gameSettings.advancedItemTooltips = !this.gameSettings.advancedItemTooltips;
this.gameSettings.saveOptions();
}
if (F3down && EaglerAdapter.getEventKey() == 48) {
RenderManager.field_85095_o = !RenderManager.field_85095_o;
}
if (F3down && EaglerAdapter.getEventKey() == 25) {
this.gameSettings.pauseOnLostFocus = !this.gameSettings.pauseOnLostFocus;
this.gameSettings.saveOptions();
}
if (this.gameSettings.keyBindFunction.pressed && EaglerAdapter.getEventKey() == 2) {
this.gameSettings.hideGUI = !this.gameSettings.hideGUI;
}
if (EaglerAdapter.getEventKey() == 4 && this.gameSettings.keyBindFunction.pressed) {
this.gameSettings.showDebugInfo = !this.gameSettings.showDebugInfo;
this.gameSettings.showDebugProfilerChart = true;
}
if (EaglerAdapter.getEventKey() == 6 && this.gameSettings.keyBindFunction.pressed) {
++this.gameSettings.thirdPersonView;
if (this.gameSettings.thirdPersonView > 2) {
this.gameSettings.thirdPersonView = 0;
}
}
if (EaglerAdapter.getEventKey() == 7 && this.gameSettings.keyBindFunction.pressed) {
this.gameSettings.showCoordinates = !this.gameSettings.showCoordinates;
this.gameSettings.saveOptions();
}
if (EaglerAdapter.getEventKey() == 9 && this.gameSettings.keyBindFunction.pressed) {
this.gameSettings.smoothCamera = !this.gameSettings.smoothCamera;
}
}
if(!this.gameSettings.keyBindFunction.pressed) {
for (int var9 = 0; var9 < 9; ++var9) {
if (EaglerAdapter.getEventKey() == 2 + var9) {
this.thePlayer.inventory.currentItem = var9;
}
}
}
}
}
}
var8 = this.gameSettings.chatVisibility != 2;
while (this.gameSettings.keyBindInventory.isPressed()) {
this.displayGuiScreen(new GuiInventory(this.thePlayer));
}
while (this.gameSettings.keyBindDrop.isPressed()) {
this.thePlayer.dropOneItem(GuiScreen.isCtrlKeyDown());
}
while (this.gameSettings.keyBindChat.isPressed() && var8) {
this.displayGuiScreen(new GuiChat());
}
if (this.currentScreen == null && EaglerAdapter.isKeyDown(53) && var8) {
this.displayGuiScreen(new GuiChat("/"));
}
if(this.gameSettings.keyBindSprint.pressed && !this.thePlayer.isSprinting() && this.thePlayer.canSprint() && !this.thePlayer.isCollidedHorizontally) {
this.thePlayer.setSprinting(true);
}
if (this.thePlayer.isUsingItem()) {
if (!this.gameSettings.keyBindUseItem.pressed) {
this.playerController.onStoppedUsingItem(this.thePlayer);
}
label379:
while (true) {
if (!this.gameSettings.keyBindAttack.isPressed()) {
while (this.gameSettings.keyBindUseItem.isPressed()) {
;
}
while (true) {
if (this.gameSettings.keyBindPickBlock.isPressed()) {
continue;
}
break label379;
}
}
}
} else {
while (this.gameSettings.keyBindAttack.isPressed()) {
this.clickMouse(0);
}
while (this.gameSettings.keyBindUseItem.isPressed()) {
this.clickMouse(1);
}
while (this.gameSettings.keyBindPickBlock.isPressed()) {
this.clickMiddleMouseButton();
}
}
if (this.gameSettings.keyBindUseItem.pressed && this.rightClickDelayTimer == 0 && !this.thePlayer.isUsingItem()) {
this.clickMouse(1);
}
this.sendClickBlockToController(0, this.currentScreen == null && this.gameSettings.keyBindAttack.pressed && this.inGameHasFocus);
}
if (this.theWorld != null) {
if (this.thePlayer != null) {
++this.joinPlayerCounter;
if (this.joinPlayerCounter == 30) {
this.joinPlayerCounter = 0;
this.theWorld.joinEntityInSurroundings(this.thePlayer);
}
++messageOnLoginCounter;
if(messageOnLoginCounter == 100 && isSingleplayerOrLAN()) {
displayEaglercraftText(EnumChatFormatting.GREEN + "Notice: chunk loading may take a while in singleplayer.");
}
if(messageOnLoginCounter == 150 && isSingleplayerOrLAN()) {
displayEaglercraftText(EnumChatFormatting.AQUA + "Especially in new worlds, if no chunks show give the game up to 5 straight minutes before \"giving up\" on a new world");
}
}
if (!this.isGamePaused) {
this.entityRenderer.updateRenderer();
}
if (!this.isGamePaused) {
this.renderGlobal.updateClouds();
}
if (!this.isGamePaused) {
if (this.theWorld.lastLightningBolt > 0) {
--this.theWorld.lastLightningBolt;
}
this.theWorld.updateEntities();
}
if (!this.isGamePaused) {
this.theWorld.setAllowedSpawnTypes(this.theWorld.difficultySetting > 0, true);
this.theWorld.tick();
}
if (!this.isGamePaused && this.theWorld != null) {
this.theWorld.doVoidFogParticles(MathHelper.floor_double(this.thePlayer.posX), MathHelper.floor_double(this.thePlayer.posY), MathHelper.floor_double(this.thePlayer.posZ));
}
if (!this.isGamePaused) {
this.effectRenderer.updateEffects();
}
} else if (this.myNetworkManager != null) {
this.myNetworkManager.processReadPackets();
} else {
this.entityRenderer.startup = 0;
this.entityRenderer.preStartup = 0;
this.entityRenderer.asdfghjkl = false;
}
if(!(this.gameSettings.adderall || entityRenderer.asdfghjkl) || !yeeState) {
this.entityRenderer.startup = 0;
this.entityRenderer.preStartup = 0;
this.gameSettings.adderall = false;
this.entityRenderer.asdfghjkl = false;
}
if(this.theWorld == null) {
this.sndManager.playTheTitleMusic();
}else {
this.sndManager.stopTheTitleMusic();
}
if(reconnectAddress != null) {
if(theWorld != null) {
System.out.println("Redirecting to: " + reconnectAddress);
theWorld.sendQuittingDisconnectingPacket();
loadWorld((WorldClient) null);
stopServerAndDisplayGuiScreen(new GuiConnecting(new GuiMultiplayer(new GuiMainMenu()), this,
new ServerData("reconnect", reconnectAddress, true)));
}
reconnectAddress = null;
}
this.systemTime = getSystemTime();
}
public void stopServerAndDisplayGuiScreen(GuiScreen par1GuiScreen) {
if(!IntegratedServer.isWorldNotLoaded()) {
IntegratedServer.unloadWorld();
displayGuiScreen(new GuiScreenSingleplayerLoading(par1GuiScreen, "saving world", () -> IntegratedServer.isReady()));
}else {
displayGuiScreen(par1GuiScreen);
}
}
private int titleMusicObj = -1;
public String reconnectAddress = null;
/**
* Arguments: World foldername, World ingame name, WorldSettings
*/
public void launchIntegratedServer(String par1Str, String par2Str, WorldSettings par3WorldSettings) // FIX THIS SHIT
{
/*this.loadWorld((WorldClient)null);
System.gc();
ISaveHandler var4 = this.saveLoader.getSaveLoader(par1Str, false);
WorldInfo var5 = var4.loadWorldInfo();
if (var5 == null && par3WorldSettings != null)
{
var5 = new WorldInfo(par3WorldSettings, par1Str);
var4.saveWorldInfo(var5);
}
if (par3WorldSettings == null)
{
par3WorldSettings = new WorldSettings(var5);
}
this.statFileWriter.readStat(StatList.startGameStat, 1);
this.theIntegratedServer = new IntegratedServer(this, par1Str, par2Str, par3WorldSettings);
this.theIntegratedServer.startServerThread();
this.integratedServerIsRunning = true;
this.loadingScreen.displayProgressMessage(I18n.getString("menu.loadingLevel"));
while (!this.theIntegratedServer.serverIsInRunLoop())
{
String var6 = this.theIntegratedServer.getUserMessage();
if (var6 != null)
{
this.loadingScreen.resetProgresAndWorkingMessage(I18n.getString(var6));
}
else
{
this.loadingScreen.resetProgresAndWorkingMessage("");
}
try
{
Thread.sleep(200L);
}
catch (InterruptedException var9)
{
;
}
}
this.displayGuiScreen((GuiScreen)null);
try
{
NetClientHandler var10 = new NetClientHandler(this, this.theIntegratedServer);
this.myNetworkManager = var10.getNetManager();
}
catch (IOException var8)
{
this.displayCrashReport(this.addGraphicsAndWorldToCrashReport(new CrashReport("Connecting to integrated server", var8)));
}*/
}
/**
* unloads the current world first
*/
public void loadWorld(WorldClient par1WorldClient)
{
this.loadWorld(par1WorldClient, "");
}
/**
* par2Str is displayed on the loading screen to the user unloads the current world first
*/
public void loadWorld(WorldClient par1WorldClient, String par2Str) {
if (par1WorldClient == null) {
NetClientHandler var3 = this.getNetHandler();
if (var3 != null) {
var3.cleanup();
}
if (this.myNetworkManager != null) {
this.myNetworkManager.closeConnections();
}
this.myNetworkManager = null;
}
this.renderViewEntity = null;
if (this.loadingScreen != null) {
this.loadingScreen.resetProgressAndMessage(par2Str);
this.loadingScreen.resetProgresAndWorkingMessage("");
}
if (par1WorldClient == null && this.theWorld != null) {
if (this.texturePackList.getIsDownloading()) {
this.texturePackList.onDownloadFinished();
}
this.lanState = false;
IntegratedServer.unloadWorld();
this.setServerData((ServerData) null);
this.integratedServerIsRunning = false;
}
this.sndManager.playStreaming((String) null, 0.0F, 0.0F, 0.0F);
this.sndManager.stopAllSounds();
if(EaglerAdapter.isVideoSupported()) {
EaglerAdapter.unloadVideo();
}
this.theWorld = par1WorldClient;
if (par1WorldClient != null) {
if (this.renderGlobal != null) {
this.renderGlobal.setWorldAndLoadRenderers(par1WorldClient);
}
if (this.effectRenderer != null) {
this.effectRenderer.clearEffects(par1WorldClient);
}
if (this.thePlayer == null) {
this.thePlayer = this.playerController.func_78754_a(par1WorldClient);
this.playerController.flipPlayer(this.thePlayer);
}
//if(!EaglerAdapter._wisAnisotropicPatched()) {
// displayEaglercraftText("ANGLE Issue #4994 is unpatched on this browser, using fake aliased sampling on linear magnified terrain texture for anisotropic filtering. Chrome patch progress and information available at https://crbug.com/angleproject/4994");
//}
StringTranslate var4 = StringTranslate.getInstance();
if(!this.gameSettings.fancyGraphics || this.gameSettings.ambientOcclusion == 0) {
displayEaglercraftText("Note: " + var4.translateKey("fancyGraphicsNote"));
}
if(this.gameSettings.showCoordinates) {
displayEaglercraftText(EnumChatFormatting.LIGHT_PURPLE + "Note: use F+6 to hide the coordinates off of the screen (if you're in public)");
}else {
displayEaglercraftText(EnumChatFormatting.LIGHT_PURPLE + "Note: use F+6 to show your coordinates on the screen");
}
messageOnLoginCounter = 0;
this.thePlayer.preparePlayerToSpawn();
par1WorldClient.spawnEntityInWorld(this.thePlayer);
this.thePlayer.movementInput = new MovementInputFromOptions(this.gameSettings);
this.playerController.setPlayerCapabilities(this.thePlayer);
this.renderViewEntity = this.thePlayer;
} else {
this.thePlayer = null;
}
System.gc();
this.systemTime = 0L;
}
public void setNetManager(INetworkManager nm) {
this.myNetworkManager = nm;
}
/**
* A String of renderGlobal.getDebugInfoRenders
*/
public String debugInfoRenders()
{
return this.renderGlobal.getDebugInfoRenders();
}
/**
* Gets the information in the F3 menu about how many entities are infront/around you
*/
public String getEntityDebug()
{
return this.renderGlobal.getDebugInfoEntities();
}
/**
* Gets the name of the world's current chunk provider
*/
public String getWorldProviderName()
{
return this.theWorld.getProviderName();
}
/**
* A String of how many entities are in the world
*/
public String debugInfoEntities()
{
return "P: " + this.effectRenderer.getStatistics() + ". T: " + this.theWorld.getDebugLoadedEntities();
}
public void setDimensionAndSpawnPlayer(int par1)
{
this.theWorld.setSpawnLocation();
this.theWorld.removeAllEntities();
int var2 = 0;
String var3 = null;
if (this.thePlayer != null)
{
var2 = this.thePlayer.entityId;
this.theWorld.removeEntity(this.thePlayer);
var3 = this.thePlayer.func_142021_k();
}
this.renderViewEntity = null;
this.thePlayer = this.playerController.func_78754_a(this.theWorld);
this.thePlayer.dimension = par1;
this.renderViewEntity = this.thePlayer;
this.thePlayer.preparePlayerToSpawn();
this.thePlayer.func_142020_c(var3);
this.theWorld.spawnEntityInWorld(this.thePlayer);
this.playerController.flipPlayer(this.thePlayer);
this.thePlayer.movementInput = new MovementInputFromOptions(this.gameSettings);
this.thePlayer.entityId = var2;
this.playerController.setPlayerCapabilities(this.thePlayer);
if (this.currentScreen instanceof GuiGameOver)
{
this.displayGuiScreen((GuiScreen)null);
}
}
/**
* Gets whether this is a demo or not.
*/
public final boolean isDemo()
{
return false;
}
/**
* Returns the NetClientHandler.
*/
public NetClientHandler getNetHandler()
{
return this.thePlayer != null ? this.thePlayer.sendQueue : null;
}
public static boolean isGuiEnabled()
{
return theMinecraft == null || !theMinecraft.gameSettings.hideGUI;
}
public static boolean isFancyGraphicsEnabled()
{
return theMinecraft != null && theMinecraft.gameSettings.fancyGraphics;
}
/**
* Returns if ambient occlusion is enabled
*/
public static boolean isAmbientOcclusionEnabled()
{
return theMinecraft != null && theMinecraft.gameSettings.ambientOcclusion != 0;
}
/**
* Returns true if the message is a client command and should not be sent to the server. However there are no such
* commands at this point in time.
*/
public boolean handleClientCommand(String par1Str)
{
return false;
}
/**
* Called when the middle mouse button gets clicked
*/
private void clickMiddleMouseButton()
{
if (this.objectMouseOver != null)
{
boolean var1 = this.thePlayer.capabilities.isCreativeMode;
int var3 = 0;
boolean var4 = false;
int var2;
int var5;
if (this.objectMouseOver.typeOfHit == EnumMovingObjectType.TILE)
{
var5 = this.objectMouseOver.blockX;
int var6 = this.objectMouseOver.blockY;
int var7 = this.objectMouseOver.blockZ;
Block var8 = Block.blocksList[this.theWorld.getBlockId(var5, var6, var7)];
if (var8 == null)
{
return;
}
var2 = var8.idPicked(this.theWorld, var5, var6, var7);
if (var2 == 0)
{
return;
}
var4 = Item.itemsList[var2].getHasSubtypes();
int var9 = var2 < 256 && !Block.blocksList[var8.blockID].isFlowerPot() ? var2 : var8.blockID;
var3 = Block.blocksList[var9].getDamageValue(this.theWorld, var5, var6, var7);
}
else
{
if (this.objectMouseOver.typeOfHit != EnumMovingObjectType.ENTITY || this.objectMouseOver.entityHit == null || !var1)
{
return;
}
if (this.objectMouseOver.entityHit instanceof EntityPainting)
{
var2 = Item.painting.itemID;
}
else if (this.objectMouseOver.entityHit instanceof EntityLeashKnot)
{
var2 = Item.leash.itemID;
}
else if (this.objectMouseOver.entityHit instanceof EntityItemFrame)
{
EntityItemFrame var10 = (EntityItemFrame)this.objectMouseOver.entityHit;
if (var10.getDisplayedItem() == null)
{
var2 = Item.itemFrame.itemID;
}
else
{
var2 = var10.getDisplayedItem().itemID;
var3 = var10.getDisplayedItem().getItemDamage();
var4 = true;
}
}
else if (this.objectMouseOver.entityHit instanceof EntityMinecart)
{
EntityMinecart var11 = (EntityMinecart)this.objectMouseOver.entityHit;
if (var11.getMinecartType() == 2)
{
var2 = Item.minecartPowered.itemID;
}
else if (var11.getMinecartType() == 1)
{
var2 = Item.minecartCrate.itemID;
}
else if (var11.getMinecartType() == 3)
{
var2 = Item.minecartTnt.itemID;
}
else if (var11.getMinecartType() == 5)
{
var2 = Item.minecartHopper.itemID;
}
else
{
var2 = Item.minecartEmpty.itemID;
}
}
else if (this.objectMouseOver.entityHit instanceof EntityBoat)
{
var2 = Item.boat.itemID;
}
else
{
var2 = Item.monsterPlacer.itemID;
var3 = EntityList.getEntityID(this.objectMouseOver.entityHit);
var4 = true;
if (var3 <= 0 || !EntityList.entityEggs.containsKey(Integer.valueOf(var3)))
{
return;
}
}
}
this.thePlayer.inventory.setCurrentItem(var2, var3, var4, var1);
if (var1)
{
var5 = this.thePlayer.inventoryContainer.inventorySlots.size() - 9 + this.thePlayer.inventory.currentItem;
this.playerController.sendSlotPacket(this.thePlayer.inventory.getStackInSlot(this.thePlayer.inventory.currentItem), var5);
}
}
}
/**
* Return the singleton Minecraft instance for the game
*/
public static Minecraft getMinecraft()
{
return theMinecraft;
}
/**
* Used in the usage snooper.
*/
public static int getGLMaximumTextureSize()
{
return 8192;
}
/**
* Returns whether snooping is enabled or not.
*/
public boolean isSnooperEnabled()
{
return this.gameSettings.snooperEnabled;
}
public void scheduleTexturePackRefresh() {
this.refreshTexturePacksScheduled = true;
}
/**
* Set the current ServerData instance.
*/
public void setServerData(ServerData par1ServerData)
{
this.currentServerData = par1ServerData;
}
public ServerData getServerData() {
return this.currentServerData;
}
public boolean isIntegratedServerRunning()
{
return this.integratedServerIsRunning;
}
/**
* Returns true if there is only one player playing, and the current server is the integrated one.
*/
public boolean isSingleplayer()
{
return this.integratedServerIsRunning && this.theIntegratedServer != null;
}
/**
* Returns the currently running integrated server
*/
public IntegratedServer getIntegratedServer()
{
return this.theIntegratedServer;
}
public static void stopIntegratedServer() // FIX THIS SHIT
{
/*if (theMinecraft != null)
{
IntegratedServer var0 = theMinecraft.getIntegratedServer();
if (var0 != null)
{
var0.stopServer();
}
}*/
}
/**
* Gets the system time in milliseconds.
*/
public static long getSystemTime() {
return EaglerAdapter.steadyTimeMillis();
}
/**
* Returns whether we're in full screen or not.
*/
public boolean isFullScreen()
{
return this.fullscreen;
}
public Session getSession()
{
return new Session(EaglerProfile.username, EaglerProfile.username);
}
public RenderEngine getTextureManager()
{
return this.renderEngine;
}
static String getLaunchedVersion(Minecraft par0Minecraft)
{
return "1.6.4";
}
public String getServerURI() {
return this.getNetHandler() != null ? this.getNetHandler().getNetManager().getServerURI() : "[not connected]";
}
}