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25w12a Fixed bugs, singleplayer soon
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@@ -140,7 +140,7 @@ public class GuiMainMenu extends GuiScreen {
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StringTranslate var2 = StringTranslate.getInstance();
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int var4 = this.height / 4 + 48;
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if(EaglerAdapter.isIntegratedServerAvailable()) { // EaglerAdapter.isIntegratedServerAvailable()
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if(false) { // EaglerAdapter.isIntegratedServerAvailable()
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this.buttonList.add(new GuiButton(1, this.width / 2 - 100, var4, var2.translateKey("menu.singleplayer")));
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this.buttonList.add(new GuiButton(2, this.width / 2 - 100, var4 + 24 * 1, var2.translateKey("menu.multiplayer")));
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this.buttonList.add(new GuiButton(3, this.width / 2 - 100, var4 + 24 * 2, var2.translateKey("menu.forkme")));
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@@ -486,6 +486,9 @@ public class ItemRenderer
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if (this.mc.thePlayer.isBurning())
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{
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terrain.bindTexture();
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EaglerAdapter.glTexParameteri(EaglerAdapter.GL_TEXTURE_2D, EaglerAdapter.GL_TEXTURE_MIN_FILTER, EaglerAdapter.GL_NEAREST);
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EaglerAdapter.glTexParameteri(EaglerAdapter.GL_TEXTURE_2D, EaglerAdapter.GL_TEXTURE_MAG_FILTER, EaglerAdapter.GL_NEAREST);
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this.renderFireInFirstPerson(par1);
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}
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