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Fix entity rendering bug
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@@ -269,7 +269,12 @@ public abstract class RendererLivingEntity extends Render
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*/
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protected void renderModel(EntityLivingBase par1EntityLivingBase, float par2, float par3, float par4, float par5, float par6, float par7)
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{
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this.bindTexture(par1EntityLivingBase);
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if(par1EntityLivingBase instanceof EntityPlayer){
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this.bindTexture(par1EntityLivingBase);
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}
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else {
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this.bindEntityTexture(par1EntityLivingBase);
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}
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if (!par1EntityLivingBase.isInvisible())
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{
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