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163
src/main/java/net/minecraft/src/BlockSnow.java
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163
src/main/java/net/minecraft/src/BlockSnow.java
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package net.minecraft.src;
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import java.util.Random;
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public class BlockSnow extends Block
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{
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protected BlockSnow(int par1)
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{
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super(par1, Material.snow);
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this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.125F, 1.0F);
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this.setTickRandomly(true);
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this.setCreativeTab(CreativeTabs.tabDecorations);
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this.setBlockBoundsForSnowDepth(0);
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}
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/**
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* When this method is called, your block should register all the icons it needs with the given IconRegister. This
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* is the only chance you get to register icons.
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*/
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public void registerIcons(IconRegister par1IconRegister)
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{
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this.blockIcon = par1IconRegister.registerIcon("snow");
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}
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/**
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* Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
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* cleared to be reused)
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*/
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public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
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{
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int var5 = par1World.getBlockMetadata(par2, par3, par4) & 7;
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float var6 = 0.125F;
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return AxisAlignedBB.getAABBPool().getAABB((double)par2 + this.minX, (double)par3 + this.minY, (double)par4 + this.minZ, (double)par2 + this.maxX, (double)((float)par3 + (float)var5 * var6), (double)par4 + this.maxZ);
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}
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/**
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* Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
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* adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
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*/
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public boolean isOpaqueCube()
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{
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return false;
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}
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/**
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* If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
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*/
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public boolean renderAsNormalBlock()
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{
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return false;
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}
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/**
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* Sets the block's bounds for rendering it as an item
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*/
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public void setBlockBoundsForItemRender()
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{
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this.setBlockBoundsForSnowDepth(0);
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}
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/**
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* Updates the blocks bounds based on its current state. Args: world, x, y, z
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*/
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public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
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{
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this.setBlockBoundsForSnowDepth(par1IBlockAccess.getBlockMetadata(par2, par3, par4));
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}
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/**
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* calls setBlockBounds based on the depth of the snow. Int is any values 0x0-0x7, usually this blocks metadata.
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*/
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protected void setBlockBoundsForSnowDepth(int par1)
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{
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int var2 = par1 & 7;
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float var3 = (float)(2 * (1 + var2)) / 16.0F;
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this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, var3, 1.0F);
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}
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/**
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* Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z
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*/
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public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4)
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{
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int var5 = par1World.getBlockId(par2, par3 - 1, par4);
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return var5 == 0 ? false : (var5 == this.blockID && (par1World.getBlockMetadata(par2, par3 - 1, par4) & 7) == 7 ? true : (var5 != Block.leaves.blockID && !Block.blocksList[var5].isOpaqueCube() ? false : par1World.getBlockMaterial(par2, par3 - 1, par4).blocksMovement()));
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}
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/**
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* Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
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* their own) Args: x, y, z, neighbor blockID
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*/
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public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
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{
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this.canSnowStay(par1World, par2, par3, par4);
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}
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/**
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* Checks if this snow block can stay at this location.
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*/
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private boolean canSnowStay(World par1World, int par2, int par3, int par4)
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{
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if (!this.canPlaceBlockAt(par1World, par2, par3, par4))
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{
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this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0);
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par1World.setBlockToAir(par2, par3, par4);
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return false;
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}
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else
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{
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return true;
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}
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}
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/**
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* Called when the player destroys a block with an item that can harvest it. (i, j, k) are the coordinates of the
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* block and l is the block's subtype/damage.
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*/
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public void harvestBlock(World par1World, EntityPlayer par2EntityPlayer, int par3, int par4, int par5, int par6)
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{
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int var7 = Item.snowball.itemID;
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int var8 = par6 & 7;
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this.dropBlockAsItem_do(par1World, par3, par4, par5, new ItemStack(var7, var8 + 1, 0));
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par1World.setBlockToAir(par3, par4, par5);
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par2EntityPlayer.addStat(StatList.mineBlockStatArray[this.blockID], 1);
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}
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/**
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* Returns the ID of the items to drop on destruction.
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*/
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public int idDropped(int par1, Random par2Random, int par3)
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{
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return Item.snowball.itemID;
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}
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/**
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* Returns the quantity of items to drop on block destruction.
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*/
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public int quantityDropped(Random par1Random)
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{
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return 0;
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}
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/**
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* Ticks the block if it's been scheduled
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*/
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public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
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{
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if (par1World.getSavedLightValue(EnumSkyBlock.Block, par2, par3, par4) > 11)
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{
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this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0);
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par1World.setBlockToAir(par2, par3, par4);
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}
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}
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/**
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* Returns true if the given side of this block type should be rendered, if the adjacent block is at the given
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* coordinates. Args: blockAccess, x, y, z, side
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*/
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public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
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{
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return par5 == 1 ? true : super.shouldSideBeRendered(par1IBlockAccess, par2, par3, par4, par5);
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}
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}
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