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Finally fix the damn bug
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@@ -45,7 +45,6 @@ public class RenderHelper {
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EaglerAdapter.glPushMatrix();
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EaglerAdapter.glScalef(1.0F, -1.0F, 1.0F);
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enableStandardItemLighting();
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//EaglerAdapter.flipLightMatrix();
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EaglerAdapter.glPopMatrix();
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}
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@@ -101,9 +101,9 @@ public class RenderItem extends Render
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}
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var18 = 1.0F;
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if (!renderInFrame) EaglerAdapter.flipLightMatrix();
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//if (!renderInFrame) EaglerAdapter.flipLightMatrix();
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this.itemRenderBlocks.renderBlockAsItem(var22, var10.getItemDamage(), var18);
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if (!renderInFrame) EaglerAdapter.flipLightMatrix();
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//if (!renderInFrame) EaglerAdapter.flipLightMatrix();
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EaglerAdapter.glPopMatrix();
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}
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} else {
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