package net.minecraft.src;

import java.util.List;
import net.lax1dude.eaglercraft.EaglercraftRandom;

public class BlockTallGrass extends BlockFlower
{
    private static final String[] grassTypes = new String[] {"deadbush", "tallgrass", "fern"};
    private Icon[] iconArray;

    protected BlockTallGrass(int par1)
    {
        super(par1, Material.vine);
        float var2 = 0.4F;
        this.setBlockBounds(0.5F - var2, 0.0F, 0.5F - var2, 0.5F + var2, 0.8F, 0.5F + var2);
    }

    /**
     * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
     */
    public Icon getIcon(int par1, int par2)
    {
        if (par2 >= this.iconArray.length)
        {
            par2 = 0;
        }

        return this.iconArray[par2];
    }

    public int getBlockColor()
    {
        double var1 = 0.5D;
        double var3 = 1.0D;
        return ColorizerGrass.getGrassColor(var1, var3);
    }

    /**
     * Returns the color this block should be rendered. Used by leaves.
     */
    public int getRenderColor(int par1)
    {
        return par1 == 0 ? 16777215 : ColorizerFoliage.getFoliageColorBasic();
    }

    /**
     * Returns a integer with hex for 0xrrggbb with this color multiplied against the blocks color. Note only called
     * when first determining what to render.
     */
    public int colorMultiplier(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
    {
        int var5 = par1IBlockAccess.getBlockMetadata(par2, par3, par4);
        return var5 == 0 ? 16777215 : par1IBlockAccess.getBiomeGenForCoords(par2, par4).getBiomeGrassColor();
    }

    /**
     * Returns the ID of the items to drop on destruction.
     */
    public int idDropped(int par1, EaglercraftRandom par2Random, int par3)
    {
        return par2Random.nextInt(8) == 0 ? Item.seeds.itemID : -1;
    }

    /**
     * Returns the usual quantity dropped by the block plus a bonus of 1 to 'i' (inclusive).
     */
    public int quantityDroppedWithBonus(int par1, EaglercraftRandom par2Random)
    {
        return 1 + par2Random.nextInt(par1 * 2 + 1);
    }

    /**
     * Called when the player destroys a block with an item that can harvest it. (i, j, k) are the coordinates of the
     * block and l is the block's subtype/damage.
     */
    public void harvestBlock(World par1World, EntityPlayer par2EntityPlayer, int par3, int par4, int par5, int par6)
    {
        if (!par1World.isRemote && par2EntityPlayer.getCurrentEquippedItem() != null && par2EntityPlayer.getCurrentEquippedItem().itemID == Item.shears.itemID)
        {
            par2EntityPlayer.addStat(StatList.mineBlockStatArray[this.blockID], 1);
            this.dropBlockAsItem_do(par1World, par3, par4, par5, new ItemStack(Block.tallGrass, 1, par6));
        }
        else
        {
            super.harvestBlock(par1World, par2EntityPlayer, par3, par4, par5, par6);
        }
    }

    /**
     * Get the block's damage value (for use with pick block).
     */
    public int getDamageValue(World par1World, int par2, int par3, int par4)
    {
        return par1World.getBlockMetadata(par2, par3, par4);
    }

    /**
     * returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks)
     */
    public void getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3List)
    {
        for (int var4 = 1; var4 < 3; ++var4)
        {
            par3List.add(new ItemStack(par1, 1, var4));
        }
    }

    /**
     * When this method is called, your block should register all the icons it needs with the given IconRegister. This
     * is the only chance you get to register icons.
     */
    public void registerIcons(IconRegister par1IconRegister)
    {
        this.iconArray = new Icon[grassTypes.length];

        for (int var2 = 0; var2 < this.iconArray.length; ++var2)
        {
            this.iconArray[var2] = par1IconRegister.registerIcon(grassTypes[var2]);
        }
    }
}
