package net.minecraft.src;

public class InventoryEnderChest extends InventoryBasic
{
    private TileEntityEnderChest associatedChest;

    public InventoryEnderChest()
    {
        super("container.enderchest", false, 27);
    }

    public void setAssociatedChest(TileEntityEnderChest par1TileEntityEnderChest)
    {
        this.associatedChest = par1TileEntityEnderChest;
    }

    public void loadInventoryFromNBT(NBTTagList par1NBTTagList)
    {
        int var2;

        for (var2 = 0; var2 < this.getSizeInventory(); ++var2)
        {
            this.setInventorySlotContents(var2, (ItemStack)null);
        }

        for (var2 = 0; var2 < par1NBTTagList.tagCount(); ++var2)
        {
            NBTTagCompound var3 = (NBTTagCompound)par1NBTTagList.tagAt(var2);
            int var4 = var3.getByte("Slot") & 255;

            if (var4 >= 0 && var4 < this.getSizeInventory())
            {
                this.setInventorySlotContents(var4, ItemStack.loadItemStackFromNBT(var3));
            }
        }
    }

    public NBTTagList saveInventoryToNBT()
    {
        NBTTagList var1 = new NBTTagList("EnderItems");

        for (int var2 = 0; var2 < this.getSizeInventory(); ++var2)
        {
            ItemStack var3 = this.getStackInSlot(var2);

            if (var3 != null)
            {
                NBTTagCompound var4 = new NBTTagCompound();
                var4.setByte("Slot", (byte)var2);
                var3.writeToNBT(var4);
                var1.appendTag(var4);
            }
        }

        return var1;
    }

    /**
     * Do not make give this method the name canInteractWith because it clashes with Container
     */
    public boolean isUseableByPlayer(EntityPlayer par1EntityPlayer)
    {
        return this.associatedChest != null && !this.associatedChest.isUseableByPlayer(par1EntityPlayer) ? false : super.isUseableByPlayer(par1EntityPlayer);
    }

    public void openChest()
    {
        if (this.associatedChest != null)
        {
            this.associatedChest.openChest();
        }

        super.openChest();
    }

    public void closeChest()
    {
        if (this.associatedChest != null)
        {
            this.associatedChest.closeChest();
        }

        super.closeChest();
        this.associatedChest = null;
    }

    /**
     * Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot.
     */
    public boolean isItemValidForSlot(int par1, ItemStack par2ItemStack)
    {
        return true;
    }
}
