package net.minecraft.src;

import java.util.List;
import net.lax1dude.eaglercraft.EaglercraftRandom;

public class BlockLeaves extends BlockLeavesBase
{
    public static final String[] LEAF_TYPES = new String[] {"oak", "spruce", "birch", "jungle"};
    public static final String[][] field_94396_b = new String[][] {{"leaves_oak", "leaves_spruce", "leaves_birch", "leaves_jungle"}, {"leaves_oak_opaque", "leaves_spruce_opaque", "leaves_birch_opaque", "leaves_jungle_opaque"}};

    /** 1 for fast graphic. 0 for fancy graphics. used in iconArray. */
    private int iconType;
    private Icon[][] iconArray = new Icon[2][];
    int[] adjacentTreeBlocks;

    protected BlockLeaves(int par1)
    {
        super(par1, Material.leaves, false);
        this.setTickRandomly(true);
        this.setCreativeTab(CreativeTabs.tabDecorations);
    }

    public int getBlockColor()
    {
        double var1 = 0.5D;
        double var3 = 1.0D;
        return ColorizerFoliage.getFoliageColor(var1, var3);
    }

    /**
     * Returns the color this block should be rendered. Used by leaves.
     */
    public int getRenderColor(int par1)
    {
        return (par1 & 3) == 1 ? ColorizerFoliage.getFoliageColorPine() : ((par1 & 3) == 2 ? ColorizerFoliage.getFoliageColorBirch() : ColorizerFoliage.getFoliageColorBasic());
    }

    /**
     * Returns a integer with hex for 0xrrggbb with this color multiplied against the blocks color. Note only called
     * when first determining what to render.
     */
    public int colorMultiplier(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
    {
        int var5 = par1IBlockAccess.getBlockMetadata(par2, par3, par4);

        if ((var5 & 3) == 1)
        {
            return ColorizerFoliage.getFoliageColorPine();
        }
        else if ((var5 & 3) == 2)
        {
            return ColorizerFoliage.getFoliageColorBirch();
        }
        else
        {
            int var6 = 0;
            int var7 = 0;
            int var8 = 0;

            for (int var9 = -1; var9 <= 1; ++var9)
            {
                for (int var10 = -1; var10 <= 1; ++var10)
                {
                    int var11 = par1IBlockAccess.getBiomeGenForCoords(par2 + var10, par4 + var9).getBiomeFoliageColor();
                    var6 += (var11 & 16711680) >> 16;
                    var7 += (var11 & 65280) >> 8;
                    var8 += var11 & 255;
                }
            }

            return (var6 / 9 & 255) << 16 | (var7 / 9 & 255) << 8 | var8 / 9 & 255;
        }
    }

    /**
     * Called on server worlds only when the block has been replaced by a different block ID, or the same block with a
     * different metadata value, but before the new metadata value is set. Args: World, x, y, z, old block ID, old
     * metadata
     */
    public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
    {
        byte var7 = 1;
        int var8 = var7 + 1;

        if (par1World.checkChunksExist(par2 - var8, par3 - var8, par4 - var8, par2 + var8, par3 + var8, par4 + var8))
        {
            for (int var9 = -var7; var9 <= var7; ++var9)
            {
                for (int var10 = -var7; var10 <= var7; ++var10)
                {
                    for (int var11 = -var7; var11 <= var7; ++var11)
                    {
                        int var12 = par1World.getBlockId(par2 + var9, par3 + var10, par4 + var11);

                        if (var12 == Block.leaves.blockID)
                        {
                            int var13 = par1World.getBlockMetadata(par2 + var9, par3 + var10, par4 + var11);
                            par1World.setBlockMetadataWithNotify(par2 + var9, par3 + var10, par4 + var11, var13 | 8, 4);
                        }
                    }
                }
            }
        }
    }

    /**
     * Ticks the block if it's been scheduled
     */
    public void updateTick(World par1World, int par2, int par3, int par4, EaglercraftRandom par5Random)
    {
        if (!par1World.isRemote)
        {
            int var6 = par1World.getBlockMetadata(par2, par3, par4);

            if ((var6 & 8) != 0 && (var6 & 4) == 0)
            {
                byte var7 = 4;
                int var8 = var7 + 1;
                byte var9 = 32;
                int var10 = var9 * var9;
                int var11 = var9 / 2;

                if (this.adjacentTreeBlocks == null)
                {
                    this.adjacentTreeBlocks = new int[var9 * var9 * var9];
                }

                int var12;

                if (par1World.checkChunksExist(par2 - var8, par3 - var8, par4 - var8, par2 + var8, par3 + var8, par4 + var8))
                {
                    int var13;
                    int var14;
                    int var15;

                    for (var12 = -var7; var12 <= var7; ++var12)
                    {
                        for (var13 = -var7; var13 <= var7; ++var13)
                        {
                            for (var14 = -var7; var14 <= var7; ++var14)
                            {
                                var15 = par1World.getBlockId(par2 + var12, par3 + var13, par4 + var14);

                                if (var15 == Block.wood.blockID)
                                {
                                    this.adjacentTreeBlocks[(var12 + var11) * var10 + (var13 + var11) * var9 + var14 + var11] = 0;
                                }
                                else if (var15 == Block.leaves.blockID)
                                {
                                    this.adjacentTreeBlocks[(var12 + var11) * var10 + (var13 + var11) * var9 + var14 + var11] = -2;
                                }
                                else
                                {
                                    this.adjacentTreeBlocks[(var12 + var11) * var10 + (var13 + var11) * var9 + var14 + var11] = -1;
                                }
                            }
                        }
                    }

                    for (var12 = 1; var12 <= 4; ++var12)
                    {
                        for (var13 = -var7; var13 <= var7; ++var13)
                        {
                            for (var14 = -var7; var14 <= var7; ++var14)
                            {
                                for (var15 = -var7; var15 <= var7; ++var15)
                                {
                                    if (this.adjacentTreeBlocks[(var13 + var11) * var10 + (var14 + var11) * var9 + var15 + var11] == var12 - 1)
                                    {
                                        if (this.adjacentTreeBlocks[(var13 + var11 - 1) * var10 + (var14 + var11) * var9 + var15 + var11] == -2)
                                        {
                                            this.adjacentTreeBlocks[(var13 + var11 - 1) * var10 + (var14 + var11) * var9 + var15 + var11] = var12;
                                        }

                                        if (this.adjacentTreeBlocks[(var13 + var11 + 1) * var10 + (var14 + var11) * var9 + var15 + var11] == -2)
                                        {
                                            this.adjacentTreeBlocks[(var13 + var11 + 1) * var10 + (var14 + var11) * var9 + var15 + var11] = var12;
                                        }

                                        if (this.adjacentTreeBlocks[(var13 + var11) * var10 + (var14 + var11 - 1) * var9 + var15 + var11] == -2)
                                        {
                                            this.adjacentTreeBlocks[(var13 + var11) * var10 + (var14 + var11 - 1) * var9 + var15 + var11] = var12;
                                        }

                                        if (this.adjacentTreeBlocks[(var13 + var11) * var10 + (var14 + var11 + 1) * var9 + var15 + var11] == -2)
                                        {
                                            this.adjacentTreeBlocks[(var13 + var11) * var10 + (var14 + var11 + 1) * var9 + var15 + var11] = var12;
                                        }

                                        if (this.adjacentTreeBlocks[(var13 + var11) * var10 + (var14 + var11) * var9 + (var15 + var11 - 1)] == -2)
                                        {
                                            this.adjacentTreeBlocks[(var13 + var11) * var10 + (var14 + var11) * var9 + (var15 + var11 - 1)] = var12;
                                        }

                                        if (this.adjacentTreeBlocks[(var13 + var11) * var10 + (var14 + var11) * var9 + var15 + var11 + 1] == -2)
                                        {
                                            this.adjacentTreeBlocks[(var13 + var11) * var10 + (var14 + var11) * var9 + var15 + var11 + 1] = var12;
                                        }
                                    }
                                }
                            }
                        }
                    }
                }

                var12 = this.adjacentTreeBlocks[var11 * var10 + var11 * var9 + var11];

                if (var12 >= 0)
                {
                    par1World.setBlockMetadataWithNotify(par2, par3, par4, var6 & -9, 4);
                }
                else
                {
                    this.removeLeaves(par1World, par2, par3, par4);
                }
            }
        }
    }

    /**
     * A randomly called display update to be able to add particles or other items for display
     */
    public void randomDisplayTick(World par1World, int par2, int par3, int par4, EaglercraftRandom par5Random)
    {
        if (par1World.canLightningStrikeAt(par2, par3 + 1, par4) && !par1World.doesBlockHaveSolidTopSurface(par2, par3 - 1, par4) && par5Random.nextInt(15) == 1)
        {
            double var6 = (double)((float)par2 + par5Random.nextFloat());
            double var8 = (double)par3 - 0.05D;
            double var10 = (double)((float)par4 + par5Random.nextFloat());
            par1World.spawnParticle("dripWater", var6, var8, var10, 0.0D, 0.0D, 0.0D);
        }
    }

    private void removeLeaves(World par1World, int par2, int par3, int par4)
    {
        this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0);
        par1World.setBlockToAir(par2, par3, par4);
    }

    /**
     * Returns the quantity of items to drop on block destruction.
     */
    public int quantityDropped(EaglercraftRandom par1Random)
    {
        return par1Random.nextInt(20) == 0 ? 1 : 0;
    }

    /**
     * Returns the ID of the items to drop on destruction.
     */
    public int idDropped(int par1, EaglercraftRandom par2Random, int par3)
    {
        return Block.sapling.blockID;
    }

    /**
     * Drops the block items with a specified chance of dropping the specified items
     */
    public void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7)
    {
        if (!par1World.isRemote)
        {
            int var8 = 20;

            if ((par5 & 3) == 3)
            {
                var8 = 40;
            }

            if (par7 > 0)
            {
                var8 -= 2 << par7;

                if (var8 < 10)
                {
                    var8 = 10;
                }
            }

            if (par1World.rand.nextInt(var8) == 0)
            {
                int var9 = this.idDropped(par5, par1World.rand, par7);
                this.dropBlockAsItem_do(par1World, par2, par3, par4, new ItemStack(var9, 1, this.damageDropped(par5)));
            }

            var8 = 200;

            if (par7 > 0)
            {
                var8 -= 10 << par7;

                if (var8 < 40)
                {
                    var8 = 40;
                }
            }

            if ((par5 & 3) == 0 && par1World.rand.nextInt(var8) == 0)
            {
                this.dropBlockAsItem_do(par1World, par2, par3, par4, new ItemStack(Item.appleRed, 1, 0));
            }
        }
    }

    /**
     * Called when the player destroys a block with an item that can harvest it. (i, j, k) are the coordinates of the
     * block and l is the block's subtype/damage.
     */
    public void harvestBlock(World par1World, EntityPlayer par2EntityPlayer, int par3, int par4, int par5, int par6)
    {
        if (!par1World.isRemote && par2EntityPlayer.getCurrentEquippedItem() != null && par2EntityPlayer.getCurrentEquippedItem().itemID == Item.shears.itemID)
        {
            par2EntityPlayer.addStat(StatList.mineBlockStatArray[this.blockID], 1);
            this.dropBlockAsItem_do(par1World, par3, par4, par5, new ItemStack(Block.leaves.blockID, 1, par6 & 3));
        }
        else
        {
            super.harvestBlock(par1World, par2EntityPlayer, par3, par4, par5, par6);
        }
    }

    /**
     * Determines the damage on the item the block drops. Used in cloth and wood.
     */
    public int damageDropped(int par1)
    {
        return par1 & 3;
    }

    /**
     * Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two
     * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
     */
    public boolean isOpaqueCube()
    {
        return !this.graphicsLevel;
    }

    /**
     * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
     */
    public Icon getIcon(int par1, int par2)
    {
        return (par2 & 3) == 1 ? this.iconArray[this.iconType][1] : ((par2 & 3) == 3 ? this.iconArray[this.iconType][3] : ((par2 & 3) == 2 ? this.iconArray[this.iconType][2] : this.iconArray[this.iconType][0]));
    }

    /**
     * Pass true to draw this block using fancy graphics, or false for fast graphics.
     */
    public void setGraphicsLevel(boolean par1)
    {
        this.graphicsLevel = par1;
        this.iconType = par1 ? 0 : 1;
    }

    /**
     * returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks)
     */
    public void getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3List)
    {
        par3List.add(new ItemStack(par1, 1, 0));
        par3List.add(new ItemStack(par1, 1, 1));
        par3List.add(new ItemStack(par1, 1, 2));
        par3List.add(new ItemStack(par1, 1, 3));
    }

    /**
     * Returns an item stack containing a single instance of the current block type. 'i' is the block's subtype/damage
     * and is ignored for blocks which do not support subtypes. Blocks which cannot be harvested should return null.
     */
    protected ItemStack createStackedBlock(int par1)
    {
        return new ItemStack(this.blockID, 1, par1 & 3);
    }

    /**
     * When this method is called, your block should register all the icons it needs with the given IconRegister. This
     * is the only chance you get to register icons.
     */
    public void registerIcons(IconRegister par1IconRegister)
    {
        for (int var2 = 0; var2 < field_94396_b.length; ++var2)
        {
            this.iconArray[var2] = new Icon[field_94396_b[var2].length];

            for (int var3 = 0; var3 < field_94396_b[var2].length; ++var3)
            {
                this.iconArray[var2][var3] = par1IconRegister.registerIcon(field_94396_b[var2][var3]);
            }
        }
    }
}
