package net.minecraft.src;

import java.util.List;
import net.lax1dude.eaglercraft.EaglercraftRandom;

public class BlockWoodSlab extends BlockHalfSlab
{
    /** The type of tree this slab came from. */
    public static final String[] woodType = new String[] {"oak", "spruce", "birch", "jungle"};

    public BlockWoodSlab(int par1, boolean par2)
    {
        super(par1, par2, Material.wood);
        this.setCreativeTab(CreativeTabs.tabBlock);
    }

    /**
     * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
     */
    public Icon getIcon(int par1, int par2)
    {
        return Block.planks.getIcon(par1, par2 & 7);
    }

    /**
     * Returns the ID of the items to drop on destruction.
     */
    public int idDropped(int par1, EaglercraftRandom par2Random, int par3)
    {
        return Block.woodSingleSlab.blockID;
    }

    /**
     * Returns an item stack containing a single instance of the current block type. 'i' is the block's subtype/damage
     * and is ignored for blocks which do not support subtypes. Blocks which cannot be harvested should return null.
     */
    protected ItemStack createStackedBlock(int par1)
    {
        return new ItemStack(Block.woodSingleSlab.blockID, 2, par1 & 7);
    }

    /**
     * Returns the slab block name with step type.
     */
    public String getFullSlabName(int par1)
    {
        if (par1 < 0 || par1 >= woodType.length)
        {
            par1 = 0;
        }

        return super.getUnlocalizedName() + "." + woodType[par1];
    }

    /**
     * returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks)
     */
    public void getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3List)
    {
        if (par1 != Block.woodDoubleSlab.blockID)
        {
            for (int var4 = 0; var4 < 4; ++var4)
            {
                par3List.add(new ItemStack(par1, 1, var4));
            }
        }
    }

    /**
     * When this method is called, your block should register all the icons it needs with the given IconRegister. This
     * is the only chance you get to register icons.
     */
    public void registerIcons(IconRegister par1IconRegister) {}
}
