package net.minecraft.src;

import java.util.Collection;
import java.util.Iterator;
import java.util.List;

public abstract class EntityPlayer extends EntityLivingBase implements ICommandSender
{
    /** Inventory of the player */
    public InventoryPlayer inventory = new InventoryPlayer(this);
    private InventoryEnderChest theInventoryEnderChest = new InventoryEnderChest();

    /**
     * The Container for the player's inventory (which opens when they press E)
     */
    public Container inventoryContainer;

    /** The Container the player has open. */
    public Container openContainer;

    /** The player's food stats. (See class FoodStats) */
    protected FoodStats foodStats = new FoodStats();

    /**
     * Used to tell if the player pressed jump twice. If this is at 0 and it's pressed (And they are allowed to fly, as
     * defined in the player's movementInput) it sets this to 7. If it's pressed and it's greater than 0 enable fly.
     */
    protected int flyToggleTimer;
    public float prevCameraYaw;
    public float cameraYaw;
    public final String username;

    /**
     * Used by EntityPlayer to prevent too many xp orbs from getting absorbed at once.
     */
    public int xpCooldown;
    public double field_71091_bM;
    public double field_71096_bN;
    public double field_71097_bO;
    public double field_71094_bP;
    public double field_71095_bQ;
    public double field_71085_bR;

    /** Boolean value indicating weather a player is sleeping or not */
    protected boolean sleeping;

    /**
     * The chunk coordinates of the bed the player is in (null if player isn't in a bed).
     */
    public ChunkCoordinates playerLocation;
    private int sleepTimer;
    public float field_71079_bU;
    public float field_71082_cx;
    public float field_71089_bV;

    /**
     * Holds the last coordinate to spawn based on last bed that the player sleep.
     */
    private ChunkCoordinates spawnChunk;

    /**
     * Whether this player's spawn point is forced, preventing execution of bed checks.
     */
    private boolean spawnForced;

    /** Holds the coordinate of the player when enter a minecraft to ride. */
    private ChunkCoordinates startMinecartRidingCoordinate;

    /** The player's capabilities. (See class PlayerCapabilities) */
    public PlayerCapabilities capabilities = new PlayerCapabilities();

    /** The current experience level the player is on. */
    public int experienceLevel;

    /**
     * The total amount of experience the player has. This also includes the amount of experience within their
     * Experience Bar.
     */
    public int experienceTotal;

    /**
     * The current amount of experience the player has within their Experience Bar.
     */
    public float experience;

    /**
     * This is the item that is in use when the player is holding down the useItemButton (e.g., bow, food, sword)
     */
    private ItemStack itemInUse;

    /**
     * This field starts off equal to getMaxItemUseDuration and is decremented on each tick
     */
    private int itemInUseCount;
    protected float speedOnGround = 0.1F;
    protected float speedInAir = 0.02F;
    private int field_82249_h;

    /**
     * An instance of a fishing rod's hook. If this isn't null, the icon image of the fishing rod is slightly different
     */
    public EntityFishHook fishEntity;

    public EntityPlayer(World par1World, String par2Str)
    {
        super(par1World);
        this.username = par2Str;
        this.inventoryContainer = new ContainerPlayer(this.inventory, !par1World.isRemote, this);
        this.openContainer = this.inventoryContainer;
        this.yOffset = 1.62F;
        ChunkCoordinates var3 = par1World.getSpawnPoint();
        this.setLocationAndAngles((double)var3.posX + 0.5D, (double)(var3.posY + 1), (double)var3.posZ + 0.5D, 0.0F, 0.0F);
        this.field_70741_aB = 180.0F;
        this.fireResistance = 20;
    }

    protected void applyEntityAttributes()
    {
        super.applyEntityAttributes();
        this.getAttributeMap().func_111150_b(SharedMonsterAttributes.attackDamage).setAttribute(1.0D);
    }

    protected void entityInit()
    {
        super.entityInit();
        this.dataWatcher.addObject(16, Byte.valueOf((byte)0));
        this.dataWatcher.addObject(17, Float.valueOf(0.0F));
        this.dataWatcher.addObject(18, Integer.valueOf(0));
    }

    /**
     * returns the ItemStack containing the itemInUse
     */
    public ItemStack getItemInUse()
    {
        return this.itemInUse;
    }

    /**
     * Returns the item in use count
     */
    public int getItemInUseCount()
    {
        return this.itemInUseCount;
    }

    /**
     * Checks if the entity is currently using an item (e.g., bow, food, sword) by holding down the useItemButton
     */
    public boolean isUsingItem()
    {
        return this.itemInUse != null;
    }

    /**
     * gets the duration for how long the current itemInUse has been in use
     */
    public int getItemInUseDuration()
    {
        return this.isUsingItem() ? this.itemInUse.getMaxItemUseDuration() - this.itemInUseCount : 0;
    }

    public void stopUsingItem()
    {
        if (this.itemInUse != null)
        {
            this.itemInUse.onPlayerStoppedUsing(this.worldObj, this, this.itemInUseCount);
        }

        this.clearItemInUse();
    }

    public void clearItemInUse()
    {
        this.itemInUse = null;
        this.itemInUseCount = 0;

        if (!this.worldObj.isRemote)
        {
            this.setEating(false);
        }
    }

    public boolean isBlocking()
    {
        return this.isUsingItem() && Item.itemsList[this.itemInUse.itemID].getItemUseAction(this.itemInUse) == EnumAction.block;
    }

    /**
     * Called to update the entity's position/logic.
     */
    public void onUpdate()
    {
        if (this.itemInUse != null)
        {
            ItemStack var1 = this.inventory.getCurrentItem();

            if (var1 == this.itemInUse)
            {
                if (this.itemInUseCount <= 25 && this.itemInUseCount % 4 == 0)
                {
                    this.updateItemUse(var1, 5);
                }

                if (--this.itemInUseCount == 0 && !this.worldObj.isRemote)
                {
                    this.onItemUseFinish();
                }
            }
            else
            {
                this.clearItemInUse();
            }
        }

        if (this.xpCooldown > 0)
        {
            --this.xpCooldown;
        }

        if (this.isPlayerSleeping())
        {
            ++this.sleepTimer;

            if (this.sleepTimer > 100)
            {
                this.sleepTimer = 100;
            }

            if (!this.worldObj.isRemote)
            {
                if (!this.isInBed())
                {
                    this.wakeUpPlayer(true, true, false);
                }
                else if (this.worldObj.isDaytime())
                {
                    this.wakeUpPlayer(false, true, true);
                }
            }
        }
        else if (this.sleepTimer > 0)
        {
            ++this.sleepTimer;

            if (this.sleepTimer >= 110)
            {
                this.sleepTimer = 0;
            }
        }

        super.onUpdate();

        if (!this.worldObj.isRemote && this.openContainer != null && !this.openContainer.canInteractWith(this))
        {
            this.closeScreen();
            this.openContainer = this.inventoryContainer;
        }

        if (this.isBurning() && this.capabilities.disableDamage)
        {
            this.extinguish();
        }

        this.field_71091_bM = this.field_71094_bP;
        this.field_71096_bN = this.field_71095_bQ;
        this.field_71097_bO = this.field_71085_bR;
        double var9 = this.posX - this.field_71094_bP;
        double var3 = this.posY - this.field_71095_bQ;
        double var5 = this.posZ - this.field_71085_bR;
        double var7 = 10.0D;

        if (var9 > var7)
        {
            this.field_71091_bM = this.field_71094_bP = this.posX;
        }

        if (var5 > var7)
        {
            this.field_71097_bO = this.field_71085_bR = this.posZ;
        }

        if (var3 > var7)
        {
            this.field_71096_bN = this.field_71095_bQ = this.posY;
        }

        if (var9 < -var7)
        {
            this.field_71091_bM = this.field_71094_bP = this.posX;
        }

        if (var5 < -var7)
        {
            this.field_71097_bO = this.field_71085_bR = this.posZ;
        }

        if (var3 < -var7)
        {
            this.field_71096_bN = this.field_71095_bQ = this.posY;
        }

        this.field_71094_bP += var9 * 0.25D;
        this.field_71085_bR += var5 * 0.25D;
        this.field_71095_bQ += var3 * 0.25D;
        this.addStat(StatList.minutesPlayedStat, 1);

        if (this.ridingEntity == null)
        {
            this.startMinecartRidingCoordinate = null;
        }

        if (!this.worldObj.isRemote)
        {
            this.foodStats.onUpdate(this);
        }
    }

    /**
     * Return the amount of time this entity should stay in a portal before being transported.
     */
    public int getMaxInPortalTime()
    {
        return this.capabilities.disableDamage ? 0 : 80;
    }

    /**
     * Return the amount of cooldown before this entity can use a portal again.
     */
    public int getPortalCooldown()
    {
        return 10;
    }

    public void playSound(String par1Str, float par2, float par3)
    {
        this.worldObj.playSoundToNearExcept(this, par1Str, par2, par3);
    }

    /**
     * Plays sounds and makes particles for item in use state
     */
    protected void updateItemUse(ItemStack par1ItemStack, int par2)
    {
        if (par1ItemStack.getItemUseAction() == EnumAction.drink)
        {
            this.playSound("random.drink", 0.5F, this.worldObj.rand.nextFloat() * 0.1F + 0.9F);
        }

        if (par1ItemStack.getItemUseAction() == EnumAction.eat)
        {
            for (int var3 = 0; var3 < par2; ++var3)
            {
                Vec3 var4 = this.worldObj.getWorldVec3Pool().getVecFromPool(((double)this.rand.nextFloat() - 0.5D) * 0.1D, Math.random() * 0.1D + 0.1D, 0.0D);
                var4.rotateAroundX(-this.rotationPitch * (float)Math.PI / 180.0F);
                var4.rotateAroundY(-this.rotationYaw * (float)Math.PI / 180.0F);
                Vec3 var5 = this.worldObj.getWorldVec3Pool().getVecFromPool(((double)this.rand.nextFloat() - 0.5D) * 0.3D, (double)(-this.rand.nextFloat()) * 0.6D - 0.3D, 0.6D);
                var5.rotateAroundX(-this.rotationPitch * (float)Math.PI / 180.0F);
                var5.rotateAroundY(-this.rotationYaw * (float)Math.PI / 180.0F);
                var5 = var5.addVector(this.posX, this.posY + (double)this.getEyeHeight(), this.posZ);
                this.worldObj.spawnParticle("iconcrack_" + par1ItemStack.getItem().itemID, var5.xCoord, var5.yCoord, var5.zCoord, var4.xCoord, var4.yCoord + 0.05D, var4.zCoord);
            }

            this.playSound("random.eat", 0.5F + 0.5F * (float)this.rand.nextInt(2), (this.rand.nextFloat() - this.rand.nextFloat()) * 0.2F + 1.0F);
        }
    }

    /**
     * Used for when item use count runs out, ie: eating completed
     */
    protected void onItemUseFinish()
    {
        if (this.itemInUse != null)
        {
            this.updateItemUse(this.itemInUse, 16);
            int var1 = this.itemInUse.stackSize;
            ItemStack var2 = this.itemInUse.onFoodEaten(this.worldObj, this);

            if (var2 != this.itemInUse || var2 != null && var2.stackSize != var1)
            {
                this.inventory.mainInventory[this.inventory.currentItem] = var2;

                if (var2.stackSize == 0)
                {
                    this.inventory.mainInventory[this.inventory.currentItem] = null;
                }
            }

            this.clearItemInUse();
        }
    }

    public void handleHealthUpdate(byte par1)
    {
        if (par1 == 9)
        {
            this.onItemUseFinish();
        }
        else
        {
            super.handleHealthUpdate(par1);
        }
    }

    /**
     * Dead and sleeping entities cannot move
     */
    protected boolean isMovementBlocked()
    {
        return this.getHealth() <= 0.0F || this.isPlayerSleeping();
    }

    /**
     * sets current screen to null (used on escape buttons of GUIs)
     */
    protected void closeScreen()
    {
        this.openContainer = this.inventoryContainer;
    }

    /**
     * Called when a player mounts an entity. e.g. mounts a pig, mounts a boat.
     */
    public void mountEntity(Entity par1Entity)
    {
        if (this.ridingEntity != null && par1Entity == null)
        {
            if (!this.worldObj.isRemote)
            {
                this.dismountEntity(this.ridingEntity);
            }

            if (this.ridingEntity != null)
            {
                this.ridingEntity.riddenByEntity = null;
            }

            this.ridingEntity = null;
        }
        else
        {
            super.mountEntity(par1Entity);
        }
    }

    /**
     * Handles updating while being ridden by an entity
     */
    public void updateRidden()
    {
        if (!this.worldObj.isRemote && this.isSneaking())
        {
            this.mountEntity((Entity)null);
            this.setSneaking(false);
        }
        else
        {
            double var1 = this.posX;
            double var3 = this.posY;
            double var5 = this.posZ;
            float var7 = this.rotationYaw;
            float var8 = this.rotationPitch;
            super.updateRidden();
            this.prevCameraYaw = this.cameraYaw;
            this.cameraYaw = 0.0F;
            this.addMountedMovementStat(this.posX - var1, this.posY - var3, this.posZ - var5);

            if (this.ridingEntity instanceof EntityPig)
            {
                this.rotationPitch = var8;
                this.rotationYaw = var7;
                this.renderYawOffset = ((EntityPig)this.ridingEntity).renderYawOffset;
            }
        }
    }

    /**
     * Keeps moving the entity up so it isn't colliding with blocks and other requirements for this entity to be spawned
     * (only actually used on players though its also on Entity)
     */
    public void preparePlayerToSpawn()
    {
        this.yOffset = 1.62F;
        this.setSize(0.6F, 1.8F);
        super.preparePlayerToSpawn();
        this.setHealth(this.getMaxHealth());
        this.deathTime = 0;
    }

    protected void updateEntityActionState()
    {
        super.updateEntityActionState();
        this.updateArmSwingProgress();
    }

    /**
     * Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
     * use this to react to sunlight and start to burn.
     */
    public void onLivingUpdate()
    {
        if (this.flyToggleTimer > 0)
        {
            --this.flyToggleTimer;
        }

        if (this.worldObj.difficultySetting == 0 && this.getHealth() < this.getMaxHealth() && this.worldObj.getGameRules().getGameRuleBooleanValue("naturalRegeneration") && this.ticksExisted % 20 * 12 == 0)
        {
            this.heal(1.0F);
        }

        this.inventory.decrementAnimations();
        this.prevCameraYaw = this.cameraYaw;
        super.onLivingUpdate();
        AttributeInstance var1 = this.getEntityAttribute(SharedMonsterAttributes.movementSpeed);

        if (!this.worldObj.isRemote)
        {
            var1.setAttribute((double)this.capabilities.getWalkSpeed());
        }

        this.jumpMovementFactor = this.speedInAir;

        if (this.isSprinting())
        {
            this.jumpMovementFactor = (float)((double)this.jumpMovementFactor + (double)this.speedInAir * 0.3D);
        }

        this.setAIMoveSpeed((float)var1.getAttributeValue());
        float var2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
        float var3 = (float)Math.atan(-this.motionY * 0.20000000298023224D) * 15.0F;

        if (var2 > 0.1F)
        {
            var2 = 0.1F;
        }

        if (!this.onGround || this.getHealth() <= 0.0F)
        {
            var2 = 0.0F;
        }

        if (this.onGround || this.getHealth() <= 0.0F)
        {
            var3 = 0.0F;
        }

        this.cameraYaw += (var2 - this.cameraYaw) * 0.4F;
        this.cameraPitch += (var3 - this.cameraPitch) * 0.8F;

        if (this.getHealth() > 0.0F)
        {
            AxisAlignedBB var4 = null;

            if (this.ridingEntity != null && !this.ridingEntity.isDead)
            {
                var4 = this.boundingBox.func_111270_a(this.ridingEntity.boundingBox).expand(1.0D, 0.0D, 1.0D);
            }
            else
            {
                var4 = this.boundingBox.expand(1.0D, 0.5D, 1.0D);
            }

            List var5 = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, var4);

            if (var5 != null)
            {
                for (int var6 = 0; var6 < var5.size(); ++var6)
                {
                    Entity var7 = (Entity)var5.get(var6);

                    if (!var7.isDead)
                    {
                        this.collideWithPlayer(var7);
                    }
                }
            }
        }
    }

    private void collideWithPlayer(Entity par1Entity)
    {
        par1Entity.onCollideWithPlayer(this);
    }

    public int getScore()
    {
        return this.dataWatcher.getWatchableObjectInt(18);
    }

    /**
     * Set player's score
     */
    public void setScore(int par1)
    {
        this.dataWatcher.updateObject(18, Integer.valueOf(par1));
    }

    /**
     * Add to player's score
     */
    public void addScore(int par1)
    {
        int var2 = this.getScore();
        this.dataWatcher.updateObject(18, Integer.valueOf(var2 + par1));
    }

    /**
     * Called when the mob's health reaches 0.
     */
    public void onDeath(DamageSource par1DamageSource)
    {
        super.onDeath(par1DamageSource);
        this.setSize(0.2F, 0.2F);
        this.setPosition(this.posX, this.posY, this.posZ);
        this.motionY = 0.10000000149011612D;

        if (this.username.equals("Notch"))
        {
            this.dropPlayerItemWithRandomChoice(new ItemStack(Item.appleRed, 1), true);
        }

        if (!this.worldObj.getGameRules().getGameRuleBooleanValue("keepInventory"))
        {
            this.inventory.dropAllItems();
        }

        if (par1DamageSource != null)
        {
            this.motionX = (double)(-MathHelper.cos((this.attackedAtYaw + this.rotationYaw) * (float)Math.PI / 180.0F) * 0.1F);
            this.motionZ = (double)(-MathHelper.sin((this.attackedAtYaw + this.rotationYaw) * (float)Math.PI / 180.0F) * 0.1F);
        }
        else
        {
            this.motionX = this.motionZ = 0.0D;
        }

        this.yOffset = 0.1F;
        this.addStat(StatList.deathsStat, 1);
    }

    /**
     * Adds a value to the player score. Currently not actually used and the entity passed in does nothing. Args:
     * entity, scoreToAdd
     */
    public void addToPlayerScore(Entity par1Entity, int par2)
    {
        this.addScore(par2);
        Collection var3 = this.getWorldScoreboard().func_96520_a(ScoreObjectiveCriteria.totalKillCount);

        if (par1Entity instanceof EntityPlayer)
        {
            this.addStat(StatList.playerKillsStat, 1);
            var3.addAll(this.getWorldScoreboard().func_96520_a(ScoreObjectiveCriteria.playerKillCount));
        }
        else
        {
            this.addStat(StatList.mobKillsStat, 1);
        }

        Iterator var4 = var3.iterator();

        while (var4.hasNext())
        {
            ScoreObjective var5 = (ScoreObjective)var4.next();
            Score var6 = this.getWorldScoreboard().func_96529_a(this.getEntityName(), var5);
            var6.func_96648_a();
        }
    }

    /**
     * Called when player presses the drop item key
     */
    public EntityItem dropOneItem(boolean par1)
    {
        return this.dropPlayerItemWithRandomChoice(this.inventory.decrStackSize(this.inventory.currentItem, par1 && this.inventory.getCurrentItem() != null ? this.inventory.getCurrentItem().stackSize : 1), false);
    }

    /**
     * Args: itemstack - called when player drops an item stack that's not in his inventory (like items still placed in
     * a workbench while the workbench'es GUI gets closed)
     */
    public EntityItem dropPlayerItem(ItemStack par1ItemStack)
    {
        return this.dropPlayerItemWithRandomChoice(par1ItemStack, false);
    }

    /**
     * Args: itemstack, flag
     */
    public EntityItem dropPlayerItemWithRandomChoice(ItemStack par1ItemStack, boolean par2)
    {
        if (par1ItemStack == null)
        {
            return null;
        }
        else if (par1ItemStack.stackSize == 0)
        {
            return null;
        }
        else
        {
            EntityItem var3 = new EntityItem(this.worldObj, this.posX, this.posY - 0.30000001192092896D + (double)this.getEyeHeight(), this.posZ, par1ItemStack);
            var3.delayBeforeCanPickup = 40;
            float var4 = 0.1F;
            float var5;

            if (par2)
            {
                var5 = this.rand.nextFloat() * 0.5F;
                float var6 = this.rand.nextFloat() * (float)Math.PI * 2.0F;
                var3.motionX = (double)(-MathHelper.sin(var6) * var5);
                var3.motionZ = (double)(MathHelper.cos(var6) * var5);
                var3.motionY = 0.20000000298023224D;
            }
            else
            {
                var4 = 0.3F;
                var3.motionX = (double)(-MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI) * var4);
                var3.motionZ = (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI) * var4);
                var3.motionY = (double)(-MathHelper.sin(this.rotationPitch / 180.0F * (float)Math.PI) * var4 + 0.1F);
                var4 = 0.02F;
                var5 = this.rand.nextFloat() * (float)Math.PI * 2.0F;
                var4 *= this.rand.nextFloat();
                var3.motionX += Math.cos((double)var5) * (double)var4;
                var3.motionY += (double)((this.rand.nextFloat() - this.rand.nextFloat()) * 0.1F);
                var3.motionZ += Math.sin((double)var5) * (double)var4;
            }

            this.joinEntityItemWithWorld(var3);
            this.addStat(StatList.dropStat, 1);
            return var3;
        }
    }

    /**
     * Joins the passed in entity item with the world. Args: entityItem
     */
    protected void joinEntityItemWithWorld(EntityItem par1EntityItem)
    {
        this.worldObj.spawnEntityInWorld(par1EntityItem);
    }

    /**
     * Returns how strong the player is against the specified block at this moment
     */
    public float getCurrentPlayerStrVsBlock(Block par1Block, boolean par2)
    {
        float var3 = this.inventory.getStrVsBlock(par1Block);

        if (var3 > 1.0F)
        {
            int var4 = EnchantmentHelper.getEfficiencyModifier(this);
            ItemStack var5 = this.inventory.getCurrentItem();

            if (var4 > 0 && var5 != null)
            {
                float var6 = (float)(var4 * var4 + 1);

                if (!var5.canHarvestBlock(par1Block) && var3 <= 1.0F)
                {
                    var3 += var6 * 0.08F;
                }
                else
                {
                    var3 += var6;
                }
            }
        }

        if (this.isPotionActive(Potion.digSpeed))
        {
            var3 *= 1.0F + (float)(this.getActivePotionEffect(Potion.digSpeed).getAmplifier() + 1) * 0.2F;
        }

        if (this.isPotionActive(Potion.digSlowdown))
        {
            var3 *= 1.0F - (float)(this.getActivePotionEffect(Potion.digSlowdown).getAmplifier() + 1) * 0.2F;
        }

        if (this.isInsideOfMaterial(Material.water) && !EnchantmentHelper.getAquaAffinityModifier(this))
        {
            var3 /= 5.0F;
        }

        if (!this.onGround)
        {
            var3 /= 5.0F;
        }

        return var3;
    }

    /**
     * Checks if the player has the ability to harvest a block (checks current inventory item for a tool if necessary)
     */
    public boolean canHarvestBlock(Block par1Block)
    {
        return this.inventory.canHarvestBlock(par1Block);
    }

    /**
     * (abstract) Protected helper method to read subclass entity data from NBT.
     */
    public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
    {
        super.readEntityFromNBT(par1NBTTagCompound);
        NBTTagList var2 = par1NBTTagCompound.getTagList("Inventory");
        this.inventory.readFromNBT(var2);
        this.inventory.currentItem = par1NBTTagCompound.getInteger("SelectedItemSlot");
        this.sleeping = par1NBTTagCompound.getBoolean("Sleeping");
        this.sleepTimer = par1NBTTagCompound.getShort("SleepTimer");
        this.experience = par1NBTTagCompound.getFloat("XpP");
        this.experienceLevel = par1NBTTagCompound.getInteger("XpLevel");
        this.experienceTotal = par1NBTTagCompound.getInteger("XpTotal");
        this.setScore(par1NBTTagCompound.getInteger("Score"));

        if (this.sleeping)
        {
            this.playerLocation = new ChunkCoordinates(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ));
            this.wakeUpPlayer(true, true, false);
        }

        if (par1NBTTagCompound.hasKey("SpawnX") && par1NBTTagCompound.hasKey("SpawnY") && par1NBTTagCompound.hasKey("SpawnZ"))
        {
            this.spawnChunk = new ChunkCoordinates(par1NBTTagCompound.getInteger("SpawnX"), par1NBTTagCompound.getInteger("SpawnY"), par1NBTTagCompound.getInteger("SpawnZ"));
            this.spawnForced = par1NBTTagCompound.getBoolean("SpawnForced");
        }

        this.foodStats.readNBT(par1NBTTagCompound);
        this.capabilities.readCapabilitiesFromNBT(par1NBTTagCompound);

        if (par1NBTTagCompound.hasKey("EnderItems"))
        {
            NBTTagList var3 = par1NBTTagCompound.getTagList("EnderItems");
            this.theInventoryEnderChest.loadInventoryFromNBT(var3);
        }
    }

    /**
     * (abstract) Protected helper method to write subclass entity data to NBT.
     */
    public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
    {
        super.writeEntityToNBT(par1NBTTagCompound);
        par1NBTTagCompound.setTag("Inventory", this.inventory.writeToNBT(new NBTTagList()));
        par1NBTTagCompound.setInteger("SelectedItemSlot", this.inventory.currentItem);
        par1NBTTagCompound.setBoolean("Sleeping", this.sleeping);
        par1NBTTagCompound.setShort("SleepTimer", (short)this.sleepTimer);
        par1NBTTagCompound.setFloat("XpP", this.experience);
        par1NBTTagCompound.setInteger("XpLevel", this.experienceLevel);
        par1NBTTagCompound.setInteger("XpTotal", this.experienceTotal);
        par1NBTTagCompound.setInteger("Score", this.getScore());

        if (this.spawnChunk != null)
        {
            par1NBTTagCompound.setInteger("SpawnX", this.spawnChunk.posX);
            par1NBTTagCompound.setInteger("SpawnY", this.spawnChunk.posY);
            par1NBTTagCompound.setInteger("SpawnZ", this.spawnChunk.posZ);
            par1NBTTagCompound.setBoolean("SpawnForced", this.spawnForced);
        }

        this.foodStats.writeNBT(par1NBTTagCompound);
        this.capabilities.writeCapabilitiesToNBT(par1NBTTagCompound);
        par1NBTTagCompound.setTag("EnderItems", this.theInventoryEnderChest.saveInventoryToNBT());
    }

    /**
     * Displays the GUI for interacting with a chest inventory. Args: chestInventory
     */
    public void displayGUIChest(IInventory par1IInventory) {}

    public void displayGUIHopper(TileEntityHopper par1TileEntityHopper) {}

    public void displayGUIHopperMinecart(EntityMinecartHopper par1EntityMinecartHopper) {}

    public void displayGUIHorse(EntityHorse par1EntityHorse, IInventory par2IInventory) {}

    public void displayGUIEnchantment(int par1, int par2, int par3, String par4Str) {}

    /**
     * Displays the GUI for interacting with an anvil.
     */
    public void displayGUIAnvil(int par1, int par2, int par3) {}

    /**
     * Displays the crafting GUI for a workbench.
     */
    public void displayGUIWorkbench(int par1, int par2, int par3) {}

    public float getEyeHeight()
    {
        return 0.12F;
    }

    /**
     * sets the players height back to normal after doing things like sleeping and dieing
     */
    protected void resetHeight()
    {
        this.yOffset = 1.62F;
    }

    /**
     * Called when the entity is attacked.
     */
    public boolean attackEntityFrom(DamageSource par1DamageSource, float par2)
    {
        if (this.isEntityInvulnerable())
        {
            return false;
        }
        else if (this.capabilities.disableDamage && !par1DamageSource.canHarmInCreative())
        {
            return false;
        }
        else
        {
            this.entityAge = 0;

            if (this.getHealth() <= 0.0F)
            {
                return false;
            }
            else
            {
                if (this.isPlayerSleeping() && !this.worldObj.isRemote)
                {
                    this.wakeUpPlayer(true, true, false);
                }

                if (par1DamageSource.isDifficultyScaled())
                {
                    if (this.worldObj.difficultySetting == 0)
                    {
                        par2 = 0.0F;
                    }

                    if (this.worldObj.difficultySetting == 1)
                    {
                        par2 = par2 / 2.0F + 1.0F;
                    }

                    if (this.worldObj.difficultySetting == 3)
                    {
                        par2 = par2 * 3.0F / 2.0F;
                    }
                }

                if (par2 == 0.0F)
                {
                    return false;
                }
                else
                {
                    Entity var3 = par1DamageSource.getEntity();

                    if (var3 instanceof EntityArrow && ((EntityArrow)var3).shootingEntity != null)
                    {
                        var3 = ((EntityArrow)var3).shootingEntity;
                    }

                    this.addStat(StatList.damageTakenStat, Math.round(par2 * 10.0F));
                    return super.attackEntityFrom(par1DamageSource, par2);
                }
            }
        }
    }

    public boolean canAttackPlayer(EntityPlayer par1EntityPlayer)
    {
        Team var2 = this.getTeam();
        Team var3 = par1EntityPlayer.getTeam();
        return var2 == null ? true : (!var2.isSameTeam(var3) ? true : var2.getAllowFriendlyFire());
    }

    protected void damageArmor(float par1)
    {
        this.inventory.damageArmor(par1);
    }

    /**
     * Returns the current armor value as determined by a call to InventoryPlayer.getTotalArmorValue
     */
    public int getTotalArmorValue()
    {
        return this.inventory.getTotalArmorValue();
    }

    /**
     * When searching for vulnerable players, if a player is invisible, the return value of this is the chance of seeing
     * them anyway.
     */
    public float getArmorVisibility()
    {
        int var1 = 0;
        ItemStack[] var2 = this.inventory.armorInventory;
        int var3 = var2.length;

        for (int var4 = 0; var4 < var3; ++var4)
        {
            ItemStack var5 = var2[var4];

            if (var5 != null)
            {
                ++var1;
            }
        }

        return (float)var1 / (float)this.inventory.armorInventory.length;
    }

    /**
     * Deals damage to the entity. If its a EntityPlayer then will take damage from the armor first and then health
     * second with the reduced value. Args: damageAmount
     */
    protected void damageEntity(DamageSource par1DamageSource, float par2)
    {
        if (!this.isEntityInvulnerable())
        {
            if (!par1DamageSource.isUnblockable() && this.isBlocking() && par2 > 0.0F)
            {
                par2 = (1.0F + par2) * 0.5F;
            }

            par2 = this.applyArmorCalculations(par1DamageSource, par2);
            par2 = this.applyPotionDamageCalculations(par1DamageSource, par2);
            float var3 = par2;
            par2 = Math.max(par2 - this.getAbsorptionAmount(), 0.0F);
            this.setAbsorptionAmount(this.getAbsorptionAmount() - (var3 - par2));

            if (par2 != 0.0F)
            {
                this.addExhaustion(par1DamageSource.getHungerDamage());
                float var4 = this.getHealth();
                this.setHealth(this.getHealth() - par2);
                this.func_110142_aN().func_94547_a(par1DamageSource, var4, par2);
            }
        }
    }

    /**
     * Displays the furnace GUI for the passed in furnace entity. Args: tileEntityFurnace
     */
    public void displayGUIFurnace(TileEntityFurnace par1TileEntityFurnace) {}

    /**
     * Displays the dipsenser GUI for the passed in dispenser entity. Args: TileEntityDispenser
     */
    public void displayGUIDispenser(TileEntityDispenser par1TileEntityDispenser) {}

    /**
     * Displays the GUI for editing a sign. Args: tileEntitySign
     */
    public void displayGUIEditSign(TileEntity par1TileEntity) {}

    /**
     * Displays the GUI for interacting with a brewing stand.
     */
    public void displayGUIBrewingStand(TileEntityBrewingStand par1TileEntityBrewingStand) {}

    /**
     * Displays the GUI for interacting with a beacon.
     */
    public void displayGUIBeacon(TileEntityBeacon par1TileEntityBeacon) {}

    public void displayGUIMerchant(IMerchant par1IMerchant, String par2Str) {}

    /**
     * Displays the GUI for interacting with a book.
     */
    public void displayGUIBook(ItemStack par1ItemStack) {}

    public boolean interactWith(Entity par1Entity)
    {
        ItemStack var2 = this.getCurrentEquippedItem();
        ItemStack var3 = var2 != null ? var2.copy() : null;

        if (!par1Entity.interactFirst(this))
        {
            if (var2 != null && par1Entity instanceof EntityLivingBase)
            {
                if (this.capabilities.isCreativeMode)
                {
                    var2 = var3;
                }

                if (var2.func_111282_a(this, (EntityLivingBase)par1Entity))
                {
                    if (var2.stackSize <= 0 && !this.capabilities.isCreativeMode)
                    {
                        this.destroyCurrentEquippedItem();
                    }

                    return true;
                }
            }

            return false;
        }
        else
        {
            if (var2 != null && var2 == this.getCurrentEquippedItem())
            {
                if (var2.stackSize <= 0 && !this.capabilities.isCreativeMode)
                {
                    this.destroyCurrentEquippedItem();
                }
                else if (var2.stackSize < var3.stackSize && this.capabilities.isCreativeMode)
                {
                    var2.stackSize = var3.stackSize;
                }
            }

            return true;
        }
    }

    /**
     * Returns the currently being used item by the player.
     */
    public ItemStack getCurrentEquippedItem()
    {
        return this.inventory.getCurrentItem();
    }

    /**
     * Destroys the currently equipped item from the player's inventory.
     */
    public void destroyCurrentEquippedItem()
    {
        this.inventory.setInventorySlotContents(this.inventory.currentItem, (ItemStack)null);
    }

    /**
     * Returns the Y Offset of this entity.
     */
    public double getYOffset()
    {
        return (double)(this.yOffset - 0.5F);
    }

    /**
     * Attacks for the player the targeted entity with the currently equipped item.  The equipped item has hitEntity
     * called on it. Args: targetEntity
     */
    public void attackTargetEntityWithCurrentItem(Entity par1Entity)
    {
        if (par1Entity.canAttackWithItem())
        {
            if (!par1Entity.hitByEntity(this))
            {
                float var2 = (float)this.getEntityAttribute(SharedMonsterAttributes.attackDamage).getAttributeValue();
                int var3 = 0;
                float var4 = 0.0F;

                if (par1Entity instanceof EntityLivingBase)
                {
                    var4 = EnchantmentHelper.getEnchantmentModifierLiving(this, (EntityLivingBase)par1Entity);
                    var3 += EnchantmentHelper.getKnockbackModifier(this, (EntityLivingBase)par1Entity);
                }

                if (this.isSprinting())
                {
                    ++var3;
                }

                if (var2 > 0.0F || var4 > 0.0F)
                {
                    boolean var5 = this.fallDistance > 0.0F && !this.onGround && !this.isOnLadder() && !this.isInWater() && !this.isPotionActive(Potion.blindness) && this.ridingEntity == null && par1Entity instanceof EntityLivingBase;

                    if (var5 && var2 > 0.0F)
                    {
                        var2 *= 1.5F;
                    }

                    var2 += var4;
                    boolean var6 = false;
                    int var7 = EnchantmentHelper.getFireAspectModifier(this);

                    if (par1Entity instanceof EntityLivingBase && var7 > 0 && !par1Entity.isBurning())
                    {
                        var6 = true;
                        par1Entity.setFire(1);
                    }

                    boolean var8 = par1Entity.attackEntityFrom(DamageSource.causePlayerDamage(this), var2);

                    if (var8)
                    {
                        if (var3 > 0)
                        {
                            par1Entity.addVelocity((double)(-MathHelper.sin(this.rotationYaw * (float)Math.PI / 180.0F) * (float)var3 * 0.5F), 0.1D, (double)(MathHelper.cos(this.rotationYaw * (float)Math.PI / 180.0F) * (float)var3 * 0.5F));
                            this.motionX *= 0.6D;
                            this.motionZ *= 0.6D;
                            this.setSprinting(false);
                        }

                        if (var5)
                        {
                            this.onCriticalHit(par1Entity);
                        }

                        if (var4 > 0.0F)
                        {
                            this.onEnchantmentCritical(par1Entity);
                        }

                        if (var2 >= 18.0F)
                        {
                            this.triggerAchievement(AchievementList.overkill);
                        }

                        this.setLastAttacker(par1Entity);

                        if (par1Entity instanceof EntityLivingBase)
                        {
                            EnchantmentThorns.func_92096_a(this, (EntityLivingBase)par1Entity, this.rand);
                        }
                    }

                    ItemStack var9 = this.getCurrentEquippedItem();
                    Object var10 = par1Entity;

                    if (par1Entity instanceof EntityDragonPart)
                    {
                        IEntityMultiPart var11 = ((EntityDragonPart)par1Entity).entityDragonObj;

                        if (var11 != null && var11 instanceof EntityLivingBase)
                        {
                            var10 = (EntityLivingBase)var11;
                        }
                    }

                    if (var9 != null && var10 instanceof EntityLivingBase)
                    {
                        var9.hitEntity((EntityLivingBase)var10, this);

                        if (var9.stackSize <= 0)
                        {
                            this.destroyCurrentEquippedItem();
                        }
                    }

                    if (par1Entity instanceof EntityLivingBase)
                    {
                        this.addStat(StatList.damageDealtStat, Math.round(var2 * 10.0F));

                        if (var7 > 0 && var8)
                        {
                            par1Entity.setFire(var7 * 4);
                        }
                        else if (var6)
                        {
                            par1Entity.extinguish();
                        }
                    }

                    this.addExhaustion(0.3F);
                }
            }
        }
    }

    /**
     * Called when the player performs a critical hit on the Entity. Args: entity that was hit critically
     */
    public void onCriticalHit(Entity par1Entity) {}

    public void onEnchantmentCritical(Entity par1Entity) {}

    public void respawnPlayer() {}

    /**
     * Will get destroyed next tick.
     */
    public void setDead()
    {
        super.setDead();
        this.inventoryContainer.onContainerClosed(this);

        if (this.openContainer != null)
        {
            this.openContainer.onContainerClosed(this);
        }
    }

    /**
     * Checks if this entity is inside of an opaque block
     */
    public boolean isEntityInsideOpaqueBlock()
    {
        return !this.sleeping && super.isEntityInsideOpaqueBlock();
    }

    /**
     * Attempts to have the player sleep in a bed at the specified location.
     */
    public EnumStatus sleepInBedAt(int par1, int par2, int par3)
    {
        if (!this.worldObj.isRemote)
        {
            if (this.isPlayerSleeping() || !this.isEntityAlive())
            {
                return EnumStatus.OTHER_PROBLEM;
            }

            if (!this.worldObj.provider.isSurfaceWorld())
            {
                return EnumStatus.NOT_POSSIBLE_HERE;
            }

            if (this.worldObj.isDaytime())
            {
                return EnumStatus.NOT_POSSIBLE_NOW;
            }

            if (Math.abs(this.posX - (double)par1) > 3.0D || Math.abs(this.posY - (double)par2) > 2.0D || Math.abs(this.posZ - (double)par3) > 3.0D)
            {
                return EnumStatus.TOO_FAR_AWAY;
            }

            double var4 = 8.0D;
            double var6 = 5.0D;
            List var8 = this.worldObj.getEntitiesWithinAABB(EntityMob.class, AxisAlignedBB.getAABBPool().getAABB((double)par1 - var4, (double)par2 - var6, (double)par3 - var4, (double)par1 + var4, (double)par2 + var6, (double)par3 + var4));

            if (!var8.isEmpty())
            {
                return EnumStatus.NOT_SAFE;
            }
        }

        if (this.isRiding())
        {
            this.mountEntity((Entity)null);
        }

        this.setSize(0.2F, 0.2F);
        this.yOffset = 0.2F;

        if (this.worldObj.blockExists(par1, par2, par3))
        {
            int var9 = this.worldObj.getBlockMetadata(par1, par2, par3);
            int var5 = BlockBed.getDirection(var9);
            float var10 = 0.5F;
            float var7 = 0.5F;

            switch (var5)
            {
                case 0:
                    var7 = 0.9F;
                    break;

                case 1:
                    var10 = 0.1F;
                    break;

                case 2:
                    var7 = 0.1F;
                    break;

                case 3:
                    var10 = 0.9F;
            }

            this.func_71013_b(var5);
            this.setPosition((double)((float)par1 + var10), (double)((float)par2 + 0.9375F), (double)((float)par3 + var7));
        }
        else
        {
            this.setPosition((double)((float)par1 + 0.5F), (double)((float)par2 + 0.9375F), (double)((float)par3 + 0.5F));
        }

        this.sleeping = true;
        this.sleepTimer = 0;
        this.playerLocation = new ChunkCoordinates(par1, par2, par3);
        this.motionX = this.motionZ = this.motionY = 0.0D;

        if (!this.worldObj.isRemote)
        {
            this.worldObj.updateAllPlayersSleepingFlag();
        }

        return EnumStatus.OK;
    }

    private void func_71013_b(int par1)
    {
        this.field_71079_bU = 0.0F;
        this.field_71089_bV = 0.0F;

        switch (par1)
        {
            case 0:
                this.field_71089_bV = -1.8F;
                break;

            case 1:
                this.field_71079_bU = 1.8F;
                break;

            case 2:
                this.field_71089_bV = 1.8F;
                break;

            case 3:
                this.field_71079_bU = -1.8F;
        }
    }

    /**
     * Wake up the player if they're sleeping.
     */
    public void wakeUpPlayer(boolean par1, boolean par2, boolean par3)
    {
        this.setSize(0.6F, 1.8F);
        this.resetHeight();
        ChunkCoordinates var4 = this.playerLocation;
        ChunkCoordinates var5 = this.playerLocation;

        if (var4 != null && this.worldObj.getBlockId(var4.posX, var4.posY, var4.posZ) == Block.bed.blockID)
        {
            BlockBed.setBedOccupied(this.worldObj, var4.posX, var4.posY, var4.posZ, false);
            var5 = BlockBed.getNearestEmptyChunkCoordinates(this.worldObj, var4.posX, var4.posY, var4.posZ, 0);

            if (var5 == null)
            {
                var5 = new ChunkCoordinates(var4.posX, var4.posY + 1, var4.posZ);
            }

            this.setPosition((double)((float)var5.posX + 0.5F), (double)((float)var5.posY + this.yOffset + 0.1F), (double)((float)var5.posZ + 0.5F));
        }

        this.sleeping = false;

        if (!this.worldObj.isRemote && par2)
        {
            this.worldObj.updateAllPlayersSleepingFlag();
        }

        if (par1)
        {
            this.sleepTimer = 0;
        }
        else
        {
            this.sleepTimer = 100;
        }

        if (par3)
        {
            this.setSpawnChunk(this.playerLocation, false);
        }
    }

    /**
     * Checks if the player is currently in a bed
     */
    private boolean isInBed()
    {
        return this.worldObj.getBlockId(this.playerLocation.posX, this.playerLocation.posY, this.playerLocation.posZ) == Block.bed.blockID;
    }

    /**
     * Ensure that a block enabling respawning exists at the specified coordinates and find an empty space nearby to
     * spawn.
     */
    public static ChunkCoordinates verifyRespawnCoordinates(World par0World, ChunkCoordinates par1ChunkCoordinates, boolean par2)
    {
        IChunkProvider var3 = par0World.getChunkProvider();
        var3.loadChunk(par1ChunkCoordinates.posX - 3 >> 4, par1ChunkCoordinates.posZ - 3 >> 4);
        var3.loadChunk(par1ChunkCoordinates.posX + 3 >> 4, par1ChunkCoordinates.posZ - 3 >> 4);
        var3.loadChunk(par1ChunkCoordinates.posX - 3 >> 4, par1ChunkCoordinates.posZ + 3 >> 4);
        var3.loadChunk(par1ChunkCoordinates.posX + 3 >> 4, par1ChunkCoordinates.posZ + 3 >> 4);

        if (par0World.getBlockId(par1ChunkCoordinates.posX, par1ChunkCoordinates.posY, par1ChunkCoordinates.posZ) == Block.bed.blockID)
        {
            ChunkCoordinates var8 = BlockBed.getNearestEmptyChunkCoordinates(par0World, par1ChunkCoordinates.posX, par1ChunkCoordinates.posY, par1ChunkCoordinates.posZ, 0);
            return var8;
        }
        else
        {
            Material var4 = par0World.getBlockMaterial(par1ChunkCoordinates.posX, par1ChunkCoordinates.posY, par1ChunkCoordinates.posZ);
            Material var5 = par0World.getBlockMaterial(par1ChunkCoordinates.posX, par1ChunkCoordinates.posY + 1, par1ChunkCoordinates.posZ);
            boolean var6 = !var4.isSolid() && !var4.isLiquid();
            boolean var7 = !var5.isSolid() && !var5.isLiquid();
            return par2 && var6 && var7 ? par1ChunkCoordinates : null;
        }
    }

    /**
     * Returns the orientation of the bed in degrees.
     */
    public float getBedOrientationInDegrees()
    {
        if (this.playerLocation != null)
        {
            int var1 = this.worldObj.getBlockMetadata(this.playerLocation.posX, this.playerLocation.posY, this.playerLocation.posZ);
            int var2 = BlockBed.getDirection(var1);

            switch (var2)
            {
                case 0:
                    return 90.0F;

                case 1:
                    return 0.0F;

                case 2:
                    return 270.0F;

                case 3:
                    return 180.0F;
            }
        }

        return 0.0F;
    }

    /**
     * Returns whether player is sleeping or not
     */
    public boolean isPlayerSleeping()
    {
        return this.sleeping;
    }

    /**
     * Returns whether or not the player is asleep and the screen has fully faded.
     */
    public boolean isPlayerFullyAsleep()
    {
        return this.sleeping && this.sleepTimer >= 100;
    }

    public int getSleepTimer()
    {
        return this.sleepTimer;
    }

    protected boolean getHideCape(int par1)
    {
        return (this.dataWatcher.getWatchableObjectByte(16) & 1 << par1) != 0;
    }

    protected void setHideCape(int par1, boolean par2)
    {
        byte var3 = this.dataWatcher.getWatchableObjectByte(16);

        if (par2)
        {
            this.dataWatcher.updateObject(16, Byte.valueOf((byte)(var3 | 1 << par1)));
        }
        else
        {
            this.dataWatcher.updateObject(16, Byte.valueOf((byte)(var3 & ~(1 << par1))));
        }
    }

    /**
     * Add a chat message to the player
     */
    public void addChatMessage(String par1Str) {}

    /**
     * Returns the location of the bed the player will respawn at, or null if the player has not slept in a bed.
     */
    public ChunkCoordinates getBedLocation()
    {
        return this.spawnChunk;
    }

    public boolean isSpawnForced()
    {
        return this.spawnForced;
    }

    /**
     * Defines a spawn coordinate to player spawn. Used by bed after the player sleep on it.
     */
    public void setSpawnChunk(ChunkCoordinates par1ChunkCoordinates, boolean par2)
    {
        if (par1ChunkCoordinates != null)
        {
            this.spawnChunk = new ChunkCoordinates(par1ChunkCoordinates);
            this.spawnForced = par2;
        }
        else
        {
            this.spawnChunk = null;
            this.spawnForced = false;
        }
    }

    /**
     * Will trigger the specified trigger.
     */
    public void triggerAchievement(StatBase par1StatBase)
    {
        this.addStat(par1StatBase, 1);
    }

    /**
     * Adds a value to a statistic field.
     */
    public void addStat(StatBase par1StatBase, int par2) {}

    /**
     * Causes this entity to do an upwards motion (jumping).
     */
    protected void jump()
    {
        super.jump();
        this.addStat(StatList.jumpStat, 1);

        if (this.isSprinting())
        {
            this.addExhaustion(0.8F);
        }
        else
        {
            this.addExhaustion(0.2F);
        }
    }

    /**
     * Moves the entity based on the specified heading.  Args: strafe, forward
     */
    public void moveEntityWithHeading(float par1, float par2)
    {
        double var3 = this.posX;
        double var5 = this.posY;
        double var7 = this.posZ;

        if (this.capabilities.isFlying && this.ridingEntity == null)
        {
            double var9 = this.motionY;
            float var11 = this.jumpMovementFactor;
            this.jumpMovementFactor = this.capabilities.getFlySpeed();
            super.moveEntityWithHeading(par1, par2);
            this.motionY = var9 * 0.6D;
            this.jumpMovementFactor = var11;
        }
        else
        {
            super.moveEntityWithHeading(par1, par2);
        }

        this.addMovementStat(this.posX - var3, this.posY - var5, this.posZ - var7);
    }

    /**
     * the movespeed used for the new AI system
     */
    public float getAIMoveSpeed()
    {
        return (float)this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).getAttributeValue();
    }

    /**
     * Adds a value to a movement statistic field - like run, walk, swin or climb.
     */
    public void addMovementStat(double par1, double par3, double par5)
    {
        if (this.ridingEntity == null)
        {
            int var7;

            if (this.isInsideOfMaterial(Material.water))
            {
                var7 = Math.round(MathHelper.sqrt_double(par1 * par1 + par3 * par3 + par5 * par5) * 100.0F);

                if (var7 > 0)
                {
                    this.addStat(StatList.distanceDoveStat, var7);
                    this.addExhaustion(0.015F * (float)var7 * 0.01F);
                }
            }
            else if (this.isInWater())
            {
                var7 = Math.round(MathHelper.sqrt_double(par1 * par1 + par5 * par5) * 100.0F);

                if (var7 > 0)
                {
                    this.addStat(StatList.distanceSwumStat, var7);
                    this.addExhaustion(0.015F * (float)var7 * 0.01F);
                }
            }
            else if (this.isOnLadder())
            {
                if (par3 > 0.0D)
                {
                    this.addStat(StatList.distanceClimbedStat, (int)Math.round(par3 * 100.0D));
                }
            }
            else if (this.onGround)
            {
                var7 = Math.round(MathHelper.sqrt_double(par1 * par1 + par5 * par5) * 100.0F);

                if (var7 > 0)
                {
                    this.addStat(StatList.distanceWalkedStat, var7);

                    if (this.isSprinting())
                    {
                        this.addExhaustion(0.099999994F * (float)var7 * 0.01F);
                    }
                    else
                    {
                        this.addExhaustion(0.01F * (float)var7 * 0.01F);
                    }
                }
            }
            else
            {
                var7 = Math.round(MathHelper.sqrt_double(par1 * par1 + par5 * par5) * 100.0F);

                if (var7 > 25)
                {
                    this.addStat(StatList.distanceFlownStat, var7);
                }
            }
        }
    }

    /**
     * Adds a value to a mounted movement statistic field - by minecart, boat, or pig.
     */
    private void addMountedMovementStat(double par1, double par3, double par5)
    {
        if (this.ridingEntity != null)
        {
            int var7 = Math.round(MathHelper.sqrt_double(par1 * par1 + par3 * par3 + par5 * par5) * 100.0F);

            if (var7 > 0)
            {
                if (this.ridingEntity instanceof EntityMinecart)
                {
                    this.addStat(StatList.distanceByMinecartStat, var7);

                    if (this.startMinecartRidingCoordinate == null)
                    {
                        this.startMinecartRidingCoordinate = new ChunkCoordinates(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ));
                    }
                    else if ((double)this.startMinecartRidingCoordinate.getDistanceSquared(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ)) >= 1000000.0D)
                    {
                        this.addStat(AchievementList.onARail, 1);
                    }
                }
                else if (this.ridingEntity instanceof EntityBoat)
                {
                    this.addStat(StatList.distanceByBoatStat, var7);
                }
                else if (this.ridingEntity instanceof EntityPig)
                {
                    this.addStat(StatList.distanceByPigStat, var7);
                }
            }
        }
    }

    /**
     * Called when the mob is falling. Calculates and applies fall damage.
     */
    protected void fall(float par1)
    {
        if (!this.capabilities.allowFlying)
        {
            if (par1 >= 2.0F)
            {
                this.addStat(StatList.distanceFallenStat, (int)Math.round((double)par1 * 100.0D));
            }

            super.fall(par1);
        }
    }

    /**
     * This method gets called when the entity kills another one.
     */
    public void onKillEntity(EntityLivingBase par1EntityLivingBase)
    {
        if (par1EntityLivingBase instanceof IMob)
        {
            this.triggerAchievement(AchievementList.killEnemy);
        }
    }

    /**
     * Sets the Entity inside a web block.
     */
    public void setInWeb()
    {
        if (!this.capabilities.isFlying)
        {
            super.setInWeb();
        }
    }

    /**
     * Gets the Icon Index of the item currently held
     */
    public Icon getItemIcon(ItemStack par1ItemStack, int par2)
    {
        Icon var3 = super.getItemIcon(par1ItemStack, par2);

        if (par1ItemStack.itemID == Item.fishingRod.itemID && this.fishEntity != null)
        {
            var3 = Item.fishingRod.func_94597_g();
        }
        else
        {
            if (par1ItemStack.getItem().requiresMultipleRenderPasses())
            {
                return par1ItemStack.getItem().getIconFromDamageForRenderPass(par1ItemStack.getItemDamage(), par2);
            }

            if (this.itemInUse != null && par1ItemStack.itemID == Item.bow.itemID)
            {
                int var4 = par1ItemStack.getMaxItemUseDuration() - this.itemInUseCount;

                if (var4 >= 18)
                {
                    return Item.bow.getItemIconForUseDuration(2);
                }

                if (var4 > 13)
                {
                    return Item.bow.getItemIconForUseDuration(1);
                }

                if (var4 > 0)
                {
                    return Item.bow.getItemIconForUseDuration(0);
                }
            }
        }

        return var3;
    }

    public ItemStack getCurrentArmor(int par1)
    {
        return this.inventory.armorItemInSlot(par1);
    }

    /**
     * This method increases the player's current amount of experience.
     */
    public void addExperience(int par1)
    {
        this.addScore(par1);
        int var2 = Integer.MAX_VALUE - this.experienceTotal;

        if (par1 > var2)
        {
            par1 = var2;
        }

        this.experience += (float)par1 / (float)this.xpBarCap();

        for (this.experienceTotal += par1; this.experience >= 1.0F; this.experience /= (float)this.xpBarCap())
        {
            this.experience = (this.experience - 1.0F) * (float)this.xpBarCap();
            this.addExperienceLevel(1);
        }
    }

    /**
     * Add experience levels to this player.
     */
    public void addExperienceLevel(int par1)
    {
        this.experienceLevel += par1;

        if (this.experienceLevel < 0)
        {
            this.experienceLevel = 0;
            this.experience = 0.0F;
            this.experienceTotal = 0;
        }

        if (par1 > 0 && this.experienceLevel % 5 == 0 && (float)this.field_82249_h < (float)this.ticksExisted - 100.0F)
        {
            float var2 = this.experienceLevel > 30 ? 1.0F : (float)this.experienceLevel / 30.0F;
            this.worldObj.playSoundAtEntity(this, "random.levelup", var2 * 0.75F, 1.0F);
            this.field_82249_h = this.ticksExisted;
        }
    }

    /**
     * This method returns the cap amount of experience that the experience bar can hold. With each level, the
     * experience cap on the player's experience bar is raised by 10.
     */
    public int xpBarCap()
    {
        return this.experienceLevel >= 30 ? 62 + (this.experienceLevel - 30) * 7 : (this.experienceLevel >= 15 ? 17 + (this.experienceLevel - 15) * 3 : 17);
    }

    /**
     * increases exhaustion level by supplied amount
     */
    public void addExhaustion(float par1)
    {
        if (!this.capabilities.disableDamage)
        {
            if (!this.worldObj.isRemote)
            {
                this.foodStats.addExhaustion(par1);
            }
        }
    }

    /**
     * Returns the player's FoodStats object.
     */
    public FoodStats getFoodStats()
    {
        return this.foodStats;
    }

    public boolean canEat(boolean par1)
    {
        return (par1 || this.foodStats.needFood()) && !this.capabilities.disableDamage;
    }

    /**
     * Checks if the player's health is not full and not zero.
     */
    public boolean shouldHeal()
    {
        return this.getHealth() > 0.0F && this.getHealth() < this.getMaxHealth();
    }

    /**
     * sets the itemInUse when the use item button is clicked. Args: itemstack, int maxItemUseDuration
     */
    public void setItemInUse(ItemStack par1ItemStack, int par2)
    {
        if (par1ItemStack != this.itemInUse)
        {
            this.itemInUse = par1ItemStack;
            this.itemInUseCount = par2;

            if (!this.worldObj.isRemote)
            {
                this.setEating(true);
            }
        }
    }

    /**
     * Returns true if the given block can be mined with the current tool in adventure mode.
     */
    public boolean isCurrentToolAdventureModeExempt(int par1, int par2, int par3)
    {
        if (this.capabilities.allowEdit)
        {
            return true;
        }
        else
        {
            int var4 = this.worldObj.getBlockId(par1, par2, par3);

            if (var4 > 0)
            {
                Block var5 = Block.blocksList[var4];

                if (var5.blockMaterial.isAdventureModeExempt())
                {
                    return true;
                }

                if (this.getCurrentEquippedItem() != null)
                {
                    ItemStack var6 = this.getCurrentEquippedItem();

                    if (var6.canHarvestBlock(var5) || var6.getStrVsBlock(var5) > 1.0F)
                    {
                        return true;
                    }
                }
            }

            return false;
        }
    }

    public boolean canPlayerEdit(int par1, int par2, int par3, int par4, ItemStack par5ItemStack)
    {
        return this.capabilities.allowEdit ? true : (par5ItemStack != null ? par5ItemStack.canEditBlocks() : false);
    }

    /**
     * Get the experience points the entity currently has.
     */
    protected int getExperiencePoints(EntityPlayer par1EntityPlayer)
    {
        if (this.worldObj.getGameRules().getGameRuleBooleanValue("keepInventory"))
        {
            return 0;
        }
        else
        {
            int var2 = this.experienceLevel * 7;
            return var2 > 100 ? 100 : var2;
        }
    }

    /**
     * Only use is to identify if class is an instance of player for experience dropping
     */
    protected boolean isPlayer()
    {
        return true;
    }

    /**
     * Gets the username of the entity.
     */
    public String getEntityName()
    {
        return this.username;
    }

    public boolean getAlwaysRenderNameTagForRender()
    {
        return true;
    }

    /**
     * Copies the values from the given player into this player if boolean par2 is true. Always clones Ender Chest
     * Inventory.
     */
    public void clonePlayer(EntityPlayer par1EntityPlayer, boolean par2)
    {
        if (par2)
        {
            this.inventory.copyInventory(par1EntityPlayer.inventory);
            this.setHealth(par1EntityPlayer.getHealth());
            this.foodStats = par1EntityPlayer.foodStats;
            this.experienceLevel = par1EntityPlayer.experienceLevel;
            this.experienceTotal = par1EntityPlayer.experienceTotal;
            this.experience = par1EntityPlayer.experience;
            this.setScore(par1EntityPlayer.getScore());
            this.teleportDirection = par1EntityPlayer.teleportDirection;
        }
        else if (this.worldObj.getGameRules().getGameRuleBooleanValue("keepInventory"))
        {
            this.inventory.copyInventory(par1EntityPlayer.inventory);
            this.experienceLevel = par1EntityPlayer.experienceLevel;
            this.experienceTotal = par1EntityPlayer.experienceTotal;
            this.experience = par1EntityPlayer.experience;
            this.setScore(par1EntityPlayer.getScore());
        }

        this.theInventoryEnderChest = par1EntityPlayer.theInventoryEnderChest;
    }

    /**
     * returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to
     * prevent them from trampling crops
     */
    protected boolean canTriggerWalking()
    {
        return !this.capabilities.isFlying;
    }

    /**
     * Sends the player's abilities to the server (if there is one).
     */
    public void sendPlayerAbilities() {}

    /**
     * Sets the player's game mode and sends it to them.
     */
    public void setGameType(EnumGameType par1EnumGameType) {}

    /**
     * Gets the name of this command sender (usually username, but possibly "Rcon")
     */
    public String getCommandSenderName()
    {
        return this.username;
    }

    public World getEntityWorld()
    {
        return this.worldObj;
    }

    /**
     * Returns the InventoryEnderChest of this player.
     */
    public InventoryEnderChest getInventoryEnderChest()
    {
        return this.theInventoryEnderChest;
    }

    /**
     * 0 = item, 1-n is armor
     */
    public ItemStack getCurrentItemOrArmor(int par1)
    {
        return par1 == 0 ? this.inventory.getCurrentItem() : this.inventory.armorInventory[par1 - 1];
    }

    /**
     * Returns the item that this EntityLiving is holding, if any.
     */
    public ItemStack getHeldItem()
    {
        return this.inventory.getCurrentItem();
    }

    /**
     * Sets the held item, or an armor slot. Slot 0 is held item. Slot 1-4 is armor. Params: Item, slot
     */
    public void setCurrentItemOrArmor(int par1, ItemStack par2ItemStack)
    {
        this.inventory.armorInventory[par1] = par2ItemStack;
    }

    /**
     * Only used by renderer in EntityLivingBase subclasses.\nDetermines if an entity is visible or not to a specfic
     * player, if the entity is normally invisible.\nFor EntityLivingBase subclasses, returning false when invisible
     * will render the entity semitransparent.
     */
    public boolean isInvisibleToPlayer(EntityPlayer par1EntityPlayer)
    {
        if (!this.isInvisible())
        {
            return false;
        }
        else
        {
            Team var2 = this.getTeam();
            return var2 == null || par1EntityPlayer == null || par1EntityPlayer.getTeam() != var2 || !var2.func_98297_h();
        }
    }

    public ItemStack[] getLastActiveItems()
    {
        return this.inventory.armorInventory;
    }

    public boolean getHideCape()
    {
        return this.getHideCape(1);
    }

    public boolean isPushedByWater()
    {
        return !this.capabilities.isFlying;
    }

    public Scoreboard getWorldScoreboard()
    {
        return this.worldObj.getScoreboard();
    }

    public Team getTeam()
    {
        return this.getWorldScoreboard().getPlayersTeam(this.username);
    }

    /**
     * Returns the translated name of the entity.
     */
    public String getTranslatedEntityName()
    {
        return ScorePlayerTeam.formatPlayerName(this.getTeam(), this.username);
    }

    public void setAbsorptionAmount(float par1)
    {
        if (par1 < 0.0F)
        {
            par1 = 0.0F;
        }

        this.getDataWatcher().updateObject(17, Float.valueOf(par1));
    }

    public float getAbsorptionAmount()
    {
        return this.getDataWatcher().getWatchableObjectFloat(17);
    }
}
