package net.minecraft.src;

public class ItemBow extends Item
{
    public static final String[] bowPullIconNameArray = new String[] {"pulling_0", "pulling_1", "pulling_2"};
    private Icon[] iconArray;

    public ItemBow(int par1)
    {
        super(par1);
        this.maxStackSize = 1;
        this.setMaxDamage(384);
        this.setCreativeTab(CreativeTabs.tabCombat);
    }

    /**
     * called when the player releases the use item button. Args: itemstack, world, entityplayer, itemInUseCount
     */
    public void onPlayerStoppedUsing(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer, int par4)
    {
        boolean var5 = par3EntityPlayer.capabilities.isCreativeMode || EnchantmentHelper.getEnchantmentLevel(Enchantment.infinity.effectId, par1ItemStack) > 0;

        if (var5 || par3EntityPlayer.inventory.hasItem(Item.arrow.itemID))
        {
            int var6 = this.getMaxItemUseDuration(par1ItemStack) - par4;
            float var7 = (float)var6 / 20.0F;
            var7 = (var7 * var7 + var7 * 2.0F) / 3.0F;

            if ((double)var7 < 0.1D)
            {
                return;
            }

            if (var7 > 1.0F)
            {
                var7 = 1.0F;
            }

            EntityArrow var8 = new EntityArrow(par2World, par3EntityPlayer, var7 * 2.0F);

            if (var7 == 1.0F)
            {
                var8.setIsCritical(true);
            }

            int var9 = EnchantmentHelper.getEnchantmentLevel(Enchantment.power.effectId, par1ItemStack);

            if (var9 > 0)
            {
                var8.setDamage(var8.getDamage() + (double)var9 * 0.5D + 0.5D);
            }

            int var10 = EnchantmentHelper.getEnchantmentLevel(Enchantment.punch.effectId, par1ItemStack);

            if (var10 > 0)
            {
                var8.setKnockbackStrength(var10);
            }

            if (EnchantmentHelper.getEnchantmentLevel(Enchantment.flame.effectId, par1ItemStack) > 0)
            {
                var8.setFire(100);
            }

            par1ItemStack.damageItem(1, par3EntityPlayer);
            par2World.playSoundAtEntity(par3EntityPlayer, "random.bow", 1.0F, 1.0F / (itemRand.nextFloat() * 0.4F + 1.2F) + var7 * 0.5F);

            if (var5)
            {
                var8.canBePickedUp = 2;
            }
            else
            {
                par3EntityPlayer.inventory.consumeInventoryItem(Item.arrow.itemID);
            }

            if (!par2World.isRemote)
            {
                par2World.spawnEntityInWorld(var8);
            }
        }
    }

    public ItemStack onEaten(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
    {
        return par1ItemStack;
    }

    /**
     * How long it takes to use or consume an item
     */
    public int getMaxItemUseDuration(ItemStack par1ItemStack)
    {
        return 72000;
    }

    /**
     * returns the action that specifies what animation to play when the items is being used
     */
    public EnumAction getItemUseAction(ItemStack par1ItemStack)
    {
        return EnumAction.bow;
    }

    /**
     * Called whenever this item is equipped and the right mouse button is pressed. Args: itemStack, world, entityPlayer
     */
    public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
    {
        if (par3EntityPlayer.capabilities.isCreativeMode || par3EntityPlayer.inventory.hasItem(Item.arrow.itemID))
        {
            par3EntityPlayer.setItemInUse(par1ItemStack, this.getMaxItemUseDuration(par1ItemStack));
        }

        return par1ItemStack;
    }

    /**
     * Return the enchantability factor of the item, most of the time is based on material.
     */
    public int getItemEnchantability()
    {
        return 1;
    }

    public void registerIcons(IconRegister par1IconRegister)
    {
        this.itemIcon = par1IconRegister.registerIcon(this.getIconString() + "_standby");
        this.iconArray = new Icon[bowPullIconNameArray.length];

        for (int var2 = 0; var2 < this.iconArray.length; ++var2)
        {
            this.iconArray[var2] = par1IconRegister.registerIcon(this.getIconString() + "_" + bowPullIconNameArray[var2]);
        }
    }

    /**
     * used to cycle through icons based on their used duration, i.e. for the bow
     */
    public Icon getItemIconForUseDuration(int par1)
    {
        return this.iconArray[par1];
    }
}
